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next Metroid developer

Platinum Games (Madworld, Vanquish) 18 11.18%
 
Retro Studios (Metroid prime) 54 33.54%
 
Vanillaware (Muramasa) 15 9.32%
 
Grasshopper Manufacture (No more Heroes) 4 2.48%
 
Internal EAD 48 29.81%
 
Other (please specify) 22 13.66%
 
Total:161

What I  mean, without the bundle, Prime would have sold about 2.2 - 2.0 Mio. And I think these are realistic numbers for the first game in a trilogy. Nintendo could have expected sales numbers about 1,5 - 2 Mio, and THESE are the expectations (to my mind), for Other M , too. I don´t believe, that they really expected, Other M will sell more than 3 Mio units. maybe they hoped it, but it´s a difference between hoping and expecting. Especially, when you look at Team Ninja sales, too. none of their games sold ever more than 2 Mio units! So why should they expect from a franchise, which has average sales about 1.5 Mio and a developer, who has average sales of about 1 Mio exploding sales about 3 Mio? Other M will make a profit, not as big as they hoped, but it will.

 

Many people don´t liek the prime trilogy, too. Some people always have to complain, it´s ok. There won´t be a game everybody likes... And now they hyped it up (I love the trilogy, but I love OM , too ^^)



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I am very skeptical that bundles made up more than 2-3 hundred thousand units, which would put Prime still well above any game in the series other than the original.

 

Reggie said he expected it to break the 1.5-2 million bar, and the interviewer said that it seemed to be regarding US sales alone. Many Metroid titles have gotten past 1.5 million worldwide, so that wouldn't be a very significant bar. They talked about expanding Metroid's audience, hence the Wii remote only control scheme, it is clear that was their goal, they just failed.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

it failed? And you know that because you´re able to see the future? Or why do you know, that this game won´t have legs?

Have you really expected, that people, who ´ve never played a Metroid game before, buy this on day 1?!

Only time will tell....

And you´ve already said it: It SEEMED that he was talking about the US alone. :rolleyes: Do I have to say more? ^^



darkgemini said:
 

it failed? And you know that because you´re able to see the future? Or why do you know, that this game won´t have legs?

Have you really expected, that people, who ´ve never played a Metroid game before, buy this on day 1?!

Only time will tell....

And you´ve already said it: It SEEMED that he was talking about the US alone. :rolleyes: Do I have to say more? ^^

THe first few weeks can usually be taken as a good indicator of longterm sales when compared to other games in the same series.

Metroid Other M has moved 22,000 units in its fifth week, bringing its total number up to 480k.

In comparison, Corruption - which was released at roughly the same time - sold 48,000 in its fifth week.

Other M sales fell over 25% from week 4 to week 5, whereas Corruption's sales fell less than 6% over the same period.

Other M is falling faster and harder than its modern predecessors. This is a good indication of its long-term viability. For comparison's sake, Corruption didn't hit 22,000 sold in a week until week 11. It didn't go under that until week 19.



darkgemini said:
 

it failed? And you know that because you´re able to see the future? Or why do you know, that this game won´t have legs?

Have you really expected, that people, who ´ve never played a Metroid game before, buy this on day 1?!

Only time will tell....

And you´ve already said it: It SEEMED that he was talking about the US alone. :rolleyes: Do I have to say more? ^^


Yeah, I see the future of this quite clearly. The game is dropping off fast and does not appear to have made any sort of progress in the expanded audience (because it's values do not align with them). Sakamoto made a birdman attempt to expand the audience.

"So, yes, I always want to attract more players to the Metroid franchise. Giving clear cut directions in terms of where they should go next, through dialogue and drama scenes, is something that we thought would help with that. But it was more about us wanting to include some in-game narrative outside of just the story scenes. Now, I have to admit that yes I wanted to cater to the needs of casual players. Metroid games have always been created so that players can sense where they should go next but that’s a skill of the veteran players and must be hard for newcomers." - Sakamoto

And yes, you do have to say more, because merely emphasizing one word out of three agreeing statements of evidence does not refute them.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

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Team Ninja



Whichever of those developers listed is more interested in making a game than the epic story, that's who I'd choose.

$49.99 was way too much money for me to spend on that badly written Metroid movie.   



Proud member of the SONIC SUPPORT SQUAD

Tag "Sorry man. Someone pissed in my Wheaties."

"There are like ten games a year that sell over a million units."  High Voltage CEO -  Eric Nofsinger

@ khuutra. OM Sales are much less than the one from corruption, because of europe. And searching an new audience doesn´t happen in a few weeks, it needs time. Of course, it is an indicator. But it can be an indicator, that many people will buy this game later. When Shattered Memories was released on wii, everbody said, it has poor sales. Now it looks like it will sell more units than homecoming on xbox360, which means it will sell 7 times more than in its first week.

 

the first weeks are an indicator. nothing more. It can be right, and it can be wrong. I won´t make the mistake to judge about a game, being successful or a failure, too early ...

 

@ Demotruk. And what does it proof? Nothing ! I said, too, that they wanted to expand the audience. Expanding doesn´t mean 2 mio units sold in the US alone. Sorry, but you need better statements :o



darkgemini said:

@ khuutra. OM Sales are much less than the one from corruption, because of europe. And searching an new audience doesn´t happen in a few weeks, it needs time. Of course, it is an indicator. But it can be an indicator, that many people will buy this game later. When Shattered Memories was released on wii, everbody said, it has poor sales. Now it looks like it will sell more units than homecoming on xbox360, which means it will sell 7 times more than in its first week.

the first weeks are an indicator. nothing more. It can be right, and it can be wrong. I won´t make the mistake to judge about a game, being successful or a failure, too early ...

@ Demotruk. And what does it proof? Nothing ! I said, too, that they wanted to expand the audience. Expanding doesn´t mean 2 mio units sold in the US alone. Sorry, but you need better statements :o

I'm not using first week numbers here.

Generally the trend for evergreen Wii titles is that they do not have a sharp drop-off and they sustain their numbers better than front-loaded games.

Other M is much more front-loaded than Corruption so far.



I think we´re getting to the point, when we start repeating, so let´s continue this discussion , well, about christmas time? Then we have numbers we can look at ^^

I predict it will reach about 700k - 800k at the end of the year...

 

Lifetime, it will sell a little bit less than Corruption in the NA, in already 2 weeks it will sell more (!) than corruption in Japan. The only unknown factor is Europe, poor start, maybe it will have legs.... we will see....