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darkgemini said:
 

it failed? And you know that because you´re able to see the future? Or why do you know, that this game won´t have legs?

Have you really expected, that people, who ´ve never played a Metroid game before, buy this on day 1?!

Only time will tell....

And you´ve already said it: It SEEMED that he was talking about the US alone. :rolleyes: Do I have to say more? ^^


Yeah, I see the future of this quite clearly. The game is dropping off fast and does not appear to have made any sort of progress in the expanded audience (because it's values do not align with them). Sakamoto made a birdman attempt to expand the audience.

"So, yes, I always want to attract more players to the Metroid franchise. Giving clear cut directions in terms of where they should go next, through dialogue and drama scenes, is something that we thought would help with that. But it was more about us wanting to include some in-game narrative outside of just the story scenes. Now, I have to admit that yes I wanted to cater to the needs of casual players. Metroid games have always been created so that players can sense where they should go next but that’s a skill of the veteran players and must be hard for newcomers." - Sakamoto

And yes, you do have to say more, because merely emphasizing one word out of three agreeing statements of evidence does not refute them.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.