Exblackman said: Lord ..Chop till you drop had use a different engine than the 360 because couldn't fit on the wii without having to sacrifice too many things( it uses the resident evil 4 engine by way) (1)and now your asking a straight port of a engine made for HD systems based on their architecture to have mutiplayer split screen on the wii....(2) I think you asking for the impossible in this situation without sacrificing other equally as important things like frame rates, draw distances ,enemy AI and level size... all these things will take hit from split screen because there is no way the wii architecture can handle that if the engine was not design for the wii itself(3) |
1. I knew that. I also know it's a modified form of the engine, which is why I get annoyed at claims I've seen that the game was stuck at running on Gamecube specs. BTW, the Modern Warfare engine has been put on the Wii, so this has an advantage over that.
2. It's not a port. It's a multiplatform release, since it's made at the same time.
3. That just applies to co-op. I can live with that not included. Not allowing even split screen deathmatch, even just completely offline so there are only 4 characters to render, is the problem I'm having.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs