By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Let's Talk About Mass Effect 2 (General Thread) - Now For Sony Fans, Too

Shorty11857 said:
ElGranCabeza said:

The frame rate in this game was horrible. I could not force myself to finish it and sent it back to gamefly.


You're talking about Mass Effect 1 right because 2 didn't really have any framerate problems


It did, but of course it wasn't as bad as ME1.



Around the Network
ameratsu said:

This is probably a silly question, but what's the hardest class to use for an insanity playthrough? I played an Infiltrator for my Hardcore playthrough (with Reave as my special ability) and it was honestly easy once I was able to use the anti-material rifle. 

Sorry I didn't see this earlier.

None of the classes are really hard when you learn how to use them properly - not a single one of them even needs a bonus power, saving maybe the Engineer.

Most people tend to have the hardest time adjusting to a Vanguard, but that usually only lasts until you really get comfortable with Charge.



No problem khuutra

I started my playthrough as an Adept. Not to bad so far but I'm about a couple hours in. I chose energy drain as a special ability but I am considering changing it to something more complementary to my skills.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

Energy Drain is good for Adepts - about the only power I'd take over it is Stasis.

You definitely don't need Reave, as you have Warp.



Tomorrow.  The Arrival.  Prepare yourselves.



Around the Network

YEEEEEEEEEEAAAAAAAAAAAHHHHHHHH



SPOILERS!!!

Fuck this game, seriously. It's such a good game, but they made so many dumb design decisions and I can't even figure out what they were for. I spend the whole game assembling a team, I talk to the team and do all their loyalty missions and then they just pick them all off at the end? What the hell?

It's not the killing off that pisses me off, it's how the game is all about my decisions, but they are funneled so tightly through the designers limited scope. Why should I have to pick between Miranda and Jack? It pretty much came out at random and now I've lost a character that I could have interacted with. Why don't the characters react to you at all outside of the loyalty missions? Despite sucking up to Miranda for the whole game, her basically falling all over me and giving me her lifes secrets, she then just ignores me for the third part of the game and just gives me the 'I'm busy Shephard, so please piss off' line. The ending was the worst, I was basically choosing who wanted to die by sending them on missions I know won't work out well for them.

I don't know how the cogs of the game works, but at the end, in what order do they kill everybody off? Is it the same for everyone or is it based around who you talk to throughout the game? Jack was the first to die and her and I fell out after her loyalty mission (which I allowed her to do), but I was closer to Legion and Thane, but they also died on the ship. 

I ran out of batteries (360 controller), so I couldn't finish the game, but I've just found my crew. Hopefully the game pulls me back in, because honestly, they've taken a cheap step in story telling by allowing you to go through so much effort to get all these squad members and then just wiping half them out within 30 minutes. It's only made worse, because I feel that Bioware did a better job in Dragon Age. The game was meant to be all about choices, but instead of being a game about my choices, it ended up falling into the 'you wanna be a goodie' or you wanna be baddie' territory.

Overall, I did really like the first three quarters, looks great, amazing atmosphere, runs much better than the first and I actually loved all the characters (except for Jacob) and their backstories. Bioware has created a compelling universe, it's just a shame that they'd rather funnel you through such a linear experience instead of making it more open ended.

Just to note, I only played a quarter of the first Mass Effect and I hated it, so this is a pretty big advancement on Biowares part.

If I'm wrong on anything, call me out on it, because I actually want to know what's the going on.



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

Doobie_wop said:

SPOILERS!!!

Fuck this game, seriously. It's such a good game, but they made so many dumb design decisions and I can't even figure out what they were for. I spend the whole game assembling a team, I talk to the team and do all their loyalty missions and then they just pick them all off at the end? What the hell?

It's not the killing off that pisses me off, it's how the game is all about my decisions, but they are funneled so tightly through the designers limited scope. Why should I have to pick between Miranda and Jack? It pretty much came out at random and now I've lost a character that I could have interacted with. Why don't the characters react to you at all outside of the loyalty missions? Despite sucking up to Miranda for the whole game, her basically falling all over me and giving me her lifes secrets, she then just ignores me for the third part of the game and just gives me the 'I'm busy Shephard, so please piss off' line. The ending was the worst, I was basically choosing who wanted to die by sending them on missions I know won't work out well for them.

I don't know how the cogs of the game works, but at the end, in what order do they kill everybody off? Is it the same for everyone or is it based around who you talk to throughout the game? Jack was the first to die and her and I fell out after her loyalty mission (which I allowed her to do), but I was closer to Legion and Thane, but they also died on the ship. 

I ran out of batteries (360 controller), so I couldn't finish the game, but I've just found my crew. Hopefully the game pulls me back in, because honestly, they've taken a cheap step in story telling by allowing you to go through so much effort to get all these squad members and then just wiping half them out within 30 minutes. It's only made worse, because I feel that Bioware did a better job in Dragon Age. The game was meant to be all about choices, but instead of being a game about my choices, it ended up falling into the 'you wanna be a goodie' or you wanna be baddie' territory.

Overall, I did really like the first three quarters, looks great, amazing atmosphere, runs much better than the first and I actually loved all the characters (except for Jacob) and their backstories. Bioware has created a compelling universe, it's just a shame that they'd rather funnel you through such a linear experience instead of making it more open ended.

Just to note, I only played a quarter of the first Mass Effect and I hated it, so this is a pretty big advancement on Biowares part.

If I'm wrong on anything, call me out on it, because I actually want to know what's the going on.


when it come to ME2 last mission you have to chose the right roles for the mission, like have tali do the crawling though tunnels part, garrus escort the crew members back, samara do the biotic fielding. make sure you also handle the confrantation between jack&miranda and tali&geth, you have to have a high renegade or paragon personality do deal with them peacefully. if you don't do loyalty missions or they aren't loyal they will most likely die...but I've heard rumors of people beating the came with non-loyal member and still survived.

but I do agree they're were some stupid decisions in the game, the Ps3 version has some bugs



arcane_chaos said:
Doobie_wop said:

SPOILERS!!!

Fuck this game, seriously. It's such a good game, but they made so many dumb design decisions and I can't even figure out what they were for. I spend the whole game assembling a team, I talk to the team and do all their loyalty missions and then they just pick them all off at the end? What the hell?

It's not the killing off that pisses me off, it's how the game is all about my decisions, but they are funneled so tightly through the designers limited scope. Why should I have to pick between Miranda and Jack? It pretty much came out at random and now I've lost a character that I could have interacted with. Why don't the characters react to you at all outside of the loyalty missions? Despite sucking up to Miranda for the whole game, her basically falling all over me and giving me her lifes secrets, she then just ignores me for the third part of the game and just gives me the 'I'm busy Shephard, so please piss off' line. The ending was the worst, I was basically choosing who wanted to die by sending them on missions I know won't work out well for them.

I don't know how the cogs of the game works, but at the end, in what order do they kill everybody off? Is it the same for everyone or is it based around who you talk to throughout the game? Jack was the first to die and her and I fell out after her loyalty mission (which I allowed her to do), but I was closer to Legion and Thane, but they also died on the ship. 

I ran out of batteries (360 controller), so I couldn't finish the game, but I've just found my crew. Hopefully the game pulls me back in, because honestly, they've taken a cheap step in story telling by allowing you to go through so much effort to get all these squad members and then just wiping half them out within 30 minutes. It's only made worse, because I feel that Bioware did a better job in Dragon Age. The game was meant to be all about choices, but instead of being a game about my choices, it ended up falling into the 'you wanna be a goodie' or you wanna be baddie' territory.

Overall, I did really like the first three quarters, looks great, amazing atmosphere, runs much better than the first and I actually loved all the characters (except for Jacob) and their backstories. Bioware has created a compelling universe, it's just a shame that they'd rather funnel you through such a linear experience instead of making it more open ended.

Just to note, I only played a quarter of the first Mass Effect and I hated it, so this is a pretty big advancement on Biowares part.

If I'm wrong on anything, call me out on it, because I actually want to know what's the going on.


when it come to ME2 las mission you have to chose the right roles for the mission, like have tali do the crawling though tunnels part, garrus escort the crew members back, samara do the biotic fielding. make sure you also handle the confrantation between jack&miranda and tali&geth, you have to have a high renegade or paragon personality do deal with them peacefully. if you don't do loyalty missions or they aren't loyal they will most likely die...but I've heard rumors of people beating the came with non-loyal member and still survived.

but I do agree they're were some stupid decisions in the game, the Ps3 version has some bugs

I'm currently renting a 360 copy and a friends willing to sell me his 360 copy for $10, I want to replay it to see what kind of system the games using to make all these choices for me, but I also don't wanna end up creating like three save playthroughs, I feel like it'd ruin the game for me (like if I played Heavy Rain more than once).

Did you play it multiple times? How different was it each time?



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

Doobie_wop said:
arcane_chaos said:


when it come to ME2 las mission you have to chose the right roles for the mission, like have tali do the crawling though tunnels part, garrus escort the crew members back, samara do the biotic fielding. make sure you also handle the confrantation between jack&miranda and tali&geth, you have to have a high renegade or paragon personality do deal with them peacefully. if you don't do loyalty missions or they aren't loyal they will most likely die...but I've heard rumors of people beating the came with non-loyal member and still survived.

but I do agree they're were some stupid decisions in the game, the Ps3 version has some bugs

I'm currently renting a 360 copy and a friends willing to sell me his 360 copy for $10, I want to replay it to see what kind of system the games using to make all these choices for me, but I also don't wanna end up creating like three save playthroughs, I feel like it'd ruin the game for me (like if I played Heavy Rain more than once).

Did you play it multiple times? How different was it each time?

well I'm on my 2nd playthrough on PS3 and third on my 360 and there's not a dramatic difference in gameplay the second/third time as I chose the soldier class again. but a second playthough makes it easier to do paragon/renegade decisions as you gain more points for for paragon/renegade  decisions and actions the second time around, especailly if you maxed out shepard character class.(if you''re doing a new game plus)your teamates also retain there character points and abilities as well(except for the loyal abilities) so you can plow through the game much faster.