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Forums - Microsoft - Why Kinect is Missing the Point of the Wii

WilliamWatts said:
Reasonable said:

Some good points, but with Kinect for me the main issue is simply does it do enough to achieve transference of demand from the Wii?

Right now the Wii is very well established, has a strong library and remains the most popular console (even allowing for its YOY drops).  At this point I'm not taking the surge in US to be anything other than temporary and driven by people buying up clearance older models plus a lot of existing owners getting the shiny new model, but will of course look to the next 4 weeks or so to confirm if I'm right to do so.

Kinect is rumoured to be fairly expensive ($149) and is very much an add-on vs the Wii always being a complete package from launch, and by comparison at this point Kinect has a fairly limited if fun looking library of titles set for launch.

It does have a great hook for the common media - "look, no controller!" - but it remains a bit unknown to what extent that will have real draw and gain good word of mouth (something that was crucial to the Wii's success).

Comparing the two, I'm just not sure Kinect has enough there to transfer a lot of demand away from the Wii (which I believe would need to happen for it to be truly successful) and to the 360/Kinect combo.

I expect it to actually sell well to existing 360 owners even if just for something to have for parties/fun, and for sure it'll gain some new converts initially if for nothing more than novelty value, but unless MS are aiming low with an eye to next gen then it needs to unseat a simpler, more known console with a far more mature library of titles that already has the most marketshare - and that still feels like a tall order to me.

Note - I could more or less reprise this for the PS3 although Move does have a few advantages over Kinect (and some disadvantages) which would change some aspects of this arguement.

Does it need transference of demand from the Wii? Or if there is some transference does it need to be significant? Even if 5% of potential Wii owners switch the effective difference is 10% relatively between the sales of the two consoles.

I don't know the price, I don't think anyone knows for sure what it is. All thats been confirmed is that the prices given are placeholders by impatient retailers.

I think one signficant difference the camera interface makes is that Kinect is the only interface which can give a full demonstration in store because the Kinect console itself can be locked away easily whilst still being used. With consoles and wireless controllers people can simply walk away with the controllers. This is significant if they can get a Kinect console in every store this Christmas they can drive a lot of demand simply by letting people use it. Nintendo and Sony cannot offer that same instore hands on experience.

If Kinect is to be anything other than a decent selling ad-on then yes, I think it does have to see some transference of demand from the Wii.  Of course success for Kinect may only need a small amount (I'm sure only in their wildest dreams do the 360 team at MS really think the 360/Kinect is suddenly going to be dominant and crushing the Wii worldwide) but if it only sells to existing base and a small percentage of the curious then I'd say it will have failed.

If it can transfer 5 to 10% of potential Wii purchases then I would say it would have been an okay success.  Anything more and it's success would only be greater in relation to the percentage.

I believe Move has the same issue.  PS3/360 are selling to specific demographics right now, so is the Wii, and with Kinect/Move so clearly and obviously aimed at the Wii demographic (Kinect in particular I think has been even more targeted than Move in terms of marketing so far) then to succeed they will need to take some of the current demand for the Wii.

Short version - I don't think there is an untapped demographic and market for Kinect.  It's market is already occupied by the Wii and therefore it must make inroads against that incumbent competitor.

@ImJustBayuum - I think this answers you too, regarding my views on success criteria for Kinect.



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@kowenicki

No, wii wouldn't have been successfull without motioncontrols. But it wouldn't either have gone far without the "arcade-based" gameplay. It is this that has made the big wii games so lasting and has given the wii such a lasting appeal.

Microsoft sees only the motion controls, while nintendo saw both them and the fact that gaming had left it's roots. (sorry for my bad english)



Sorry to say it but that's so full of errors and inconsistancies I don't even know where to begin.

For example say the top Wii titles don't rely on motion when very clearly the ease of motion(balance) control was a huge selling feature for all listed except NSMBW and SSBB - which also both use motion control in gameplay (although no one here would use it in Brawl, it's still there) .          

There's a lot of other points I'd dispute, but it's not worth the time.

What I do agree with whole-heartedly is Nintendo's focus on easy to pick-up, hard to master.  

 However, also important to note is Nintendo's complete dedication to finding the 'fun' factor of an idea and then building on that.  Whereas most everyone else builds a game around an idea and then tries to insert the fun (usually by apeing existing fun gameplay - Transformers:WoC).   Nintendo also does a ton of polish, polish, polish.   They may seem simple, but a lot of work goes in to ensure they are fun, and no game goes out until it's ready (except DK Barrel Blast...).   It's not uncommon for a game to be in development at Nintendo for a decade, until they find a way to really make it addictively fun.    Kirby's Epic Yarn looks to be yet another example of that.  So the 3DS's Steel Diver.

The big problem here with this OP is the Kinect games are not yet out for anyone to play and judge if they have depth or not.  Or are fun or not.    It's true 3rd parties have generally missed this on the Wii and will on Move and Kinect as well.  But if MS and Rare does so is another story.  I don't think Rare understands the mass market (in the way Nintendo does), but they do understand depth and fun.



 

Reasonable said:

If Kinect is to be anything other than a decent selling ad-on then yes, I think it does have to see some transference of demand from the Wii.  Of course success for Kinect may only need a small amount (I'm sure only in their wildest dreams do the 360 team at MS really think the 360/Kinect is suddenly going to be dominant and crushing the Wii worldwide) but if it only sells to existing base and a small percentage of the curious then I'd say it will have failed.

If it can transfer 5 to 10% of potential Wii purchases then I would say it would have been an okay success.  Anything more and it's success would only be greater in relation to the percentage.

I believe Move has the same issue.  PS3/360 are selling to specific demographics right now, so is the Wii, and with Kinect/Move so clearly and obviously aimed at the Wii demographic (Kinect in particular I think has been even more targeted than Move in terms of marketing so far) then to succeed they will need to take some of the current demand for the Wii.

Short version - I don't think there is an untapped demographic and market for Kinect.  It's market is already occupied by the Wii and therefore it must make inroads against that incumbent competitor.

@ImJustBayuum - I think this answers you too, regarding my views on success criteria for Kinect.

How do you quantify any changes in demand due to what happens with another console? For instance the PS3 had a price cut in 2009 but as of now I cannot see what effect it may or may not have had on Xbox 360 sales and these two consoles are apparently targetting a similar market. Beyond that theres the question of who is buying it, is it just the unattached Wii owners or is it also the attached Wii owners, but then only the software attach rate would tell the story and thats clouded with conflicting data. So even if there was a transferrence of demand it may not be immediately obvious in the sales of Wii hardware/software. The sales data only tells us a part of the story.



@Metallicube,Nice article. I'll wait & see if they'll turn out as you predict. What's the game at the extreme left below NSMBWii in ur sig?



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Akvod said:

I think the OP's point is that Wii's big games are like Tetris. Simple, accessible, but complex, challenging and different each play through.

The OP isn't downplaying motion control's impact on the Wii. If you guys think he is, it's precisely because you had the misconception that Microsoft had, that motion control WAS EVERYTHING. That is the point of the OP. Motion controls helped the Wii a lot, and it helps make the games more like Tetris, intuitive and simple (it's very intuitive to swing a controller like a racket, than press a button and remember to do that, in conjunction with other moves and buttons, all with a controller you never used before).

However, while the motion controls helped, without the gameplay that was designed with effort and rigor, it would have been meaningless.

 

Nintendo's designers wanted to create a game that was accessible, simple, complex, challenging, and unique, and used their resources to achieve that.

Microsoft wanted to create a motion control game, and used resources to simply create that, without anything else in mind.

 

I don't really care about motion controls, but you guys are so fucking thick headed, and making me feel more depressed about the world =/

I think it's pretty simple what he's saying.

 

Now, I'm going to play Bad Company 2 with my good ole Dualshock.

You make some statements I find false.  Depth in Wii Sports. Really where?

Then you make assumptions that this so called depth isnt part of Kinect Sports, Kinect Adventures, etc.  Watching the videos of Kinect Adventures for instance it seems in the river raft game the course (of this one river we have seen) seems to have many branching paths/shortcuts/etc.



Its libraries that sell systems not a single game.

The selection of initial release titles actually makes perfect sense. Kinect simply does not work for most traditional games - and even in cases where it does, using a controller would be considered the better choice by most people. There are very few areas where people will regard controller-less Kinect-playing as an advantage to traditional playing with a controller.

If you look at the initial release titles, you can see that they are well chosen - dance games and fitness games for example are a perfect match for Kinect. Okay, that does not apply to all release titles - I still consider Kinect racing games to be a complete fail for example. But the vast majority of Kinect release titles is from the small selection of areas where I always expected Kinect to be good at:

- Fitness games

- Dance games

- Minigame collections

For most other games, controller-less Kinect will simply suck. The developers who got their test kits were probably the first to realize this, and I guess that's why no other types of games have been introduced yet.



kowenicki said:
Akvod said:

I think the OP's point is that Wii's big games are like Tetris. Simple, accessible, but complex, challenging and different each play through.

The OP isn't downplaying motion control's impact on the Wii. If you guys think he is, it's precisely because you had the misconception that Microsoft had, that motion control WAS EVERYTHING. That is the point of the OP. Motion controls helped the Wii a lot, and it helps make the games more like Tetris, intuitive and simple (it's very intuitive to swing a controller like a racket, than press a button and remember to do that, in conjunction with other moves and buttons, all with a controller you never used before).

However, while the motion controls helped, without the gameplay that was designed with effort and rigor, it would have been meaningless.

 

Nintendo's designers wanted to create a game that was accessible, simple, complex, challenging, and unique, and used their resources to achieve that.

Microsoft wanted to create a motion control game, and used resources to simply create that, without anything else in mind.

 

I don't really care about motion controls, but you guys are so fucking thick headed, and making me feel more depressed about the world =/

I think it's pretty simple what he's saying.

 

Now, I'm going to play Bad Company 2 with my good ole Dualshock.


Quite a few contradicitons in this post.  I ask you then... WITHOUT motion controls would the wii have been successful, would Wii sports be as popular?   we will never know... but my bet is nowehere near.

But that's why I said you guys are on two different starting points.

He's not downplaying it from his perspective, because he didn't think motion controllers was the only contributor to Wii's success, while you do.

In simpler terms:

OP) Motion control not absolutely crucial

You) Motion control was everything

 

IDC about what you think, or really what the OP thinks. It just pisses me off that people can't even fucking read a post and understand what the argument was stated, before they refute it.

Don't debate with me, I like to play my games with controllers, and thought that Wii sports was old fast. But now you know what the OP's arguments are, so go fucking nuts man.



Excellent thread Mr. Cube.

I brought up the point you made about Kinect only being able to be played by two players instead of four in another thread and was getting mocked because of it.  Being able to have four people play at once definitely makes it more of a party machine.

Also, don't worry about listing Mario Kart Wii twice under your list of games on the Wii that sold 10 million copies.  Technically you're correct.  Mario Kart did sell 10 million copies twice.  



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amp316 said:

Excellent thread Mr. Cube.

I brought up the point you made about Kinect only being able to be played by two players instead of four in another thread and was getting mocked because of it.  Being able to have four people play at once definitely makes it more of a party machine.

Also, don't worry about listing Mario Kart Wii twice under your list of games on the Wii that sold 10 million copies.  Technically you're correct.  Mario Kart did sell 10 million copies twice.  


I remember that lol.

Also, great write up. I agree completely..I understand you focused solely on Kinect, though I wonder if you coulda killed two birds with one stone in including Move, and discussing the various issues Sony may face as well. Or were you just milking this thread first and making that thread later? ; )



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.