The selection of initial release titles actually makes perfect sense. Kinect simply does not work for most traditional games - and even in cases where it does, using a controller would be considered the better choice by most people. There are very few areas where people will regard controller-less Kinect-playing as an advantage to traditional playing with a controller.
If you look at the initial release titles, you can see that they are well chosen - dance games and fitness games for example are a perfect match for Kinect. Okay, that does not apply to all release titles - I still consider Kinect racing games to be a complete fail for example. But the vast majority of Kinect release titles is from the small selection of areas where I always expected Kinect to be good at:
- Fitness games
- Dance games
- Minigame collections
For most other games, controller-less Kinect will simply suck. The developers who got their test kits were probably the first to realize this, and I guess that's why no other types of games have been introduced yet.







