By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Akvod said:

I think the OP's point is that Wii's big games are like Tetris. Simple, accessible, but complex, challenging and different each play through.

The OP isn't downplaying motion control's impact on the Wii. If you guys think he is, it's precisely because you had the misconception that Microsoft had, that motion control WAS EVERYTHING. That is the point of the OP. Motion controls helped the Wii a lot, and it helps make the games more like Tetris, intuitive and simple (it's very intuitive to swing a controller like a racket, than press a button and remember to do that, in conjunction with other moves and buttons, all with a controller you never used before).

However, while the motion controls helped, without the gameplay that was designed with effort and rigor, it would have been meaningless.

 

Nintendo's designers wanted to create a game that was accessible, simple, complex, challenging, and unique, and used their resources to achieve that.

Microsoft wanted to create a motion control game, and used resources to simply create that, without anything else in mind.

 

I don't really care about motion controls, but you guys are so fucking thick headed, and making me feel more depressed about the world =/

I think it's pretty simple what he's saying.

 

Now, I'm going to play Bad Company 2 with my good ole Dualshock.

You make some statements I find false.  Depth in Wii Sports. Really where?

Then you make assumptions that this so called depth isnt part of Kinect Sports, Kinect Adventures, etc.  Watching the videos of Kinect Adventures for instance it seems in the river raft game the course (of this one river we have seen) seems to have many branching paths/shortcuts/etc.



Its libraries that sell systems not a single game.