I'm erring on the side of caution and saying 4. There's only one single-SKU in history that's ever done more than that in one week, and I don't know if Reach can match that in terms of being front-loaded.
Halo: Reach - 10 Weeks Today | |||
| Under 3 lolz I'm a troll | 11 | 9.91% | |
| 3 | 9 | 8.11% | |
| 4 | 37 | 33.33% | |
| 5 | 26 | 23.42% | |
| 6 | 8 | 7.21% | |
| 6 Plus | 20 | 18.02% | |
| Total: | 111 | ||
I'm erring on the side of caution and saying 4. There's only one single-SKU in history that's ever done more than that in one week, and I don't know if Reach can match that in terms of being front-loaded.
Others have pointed this out, but it needs to be simplified for mass consumption. Halo ODST was half a title, and the half that was missing was the really good half. Fans of the series really buy the games for the online multiplayer. The single player game is usually dwarfed. That was the problem for ODST it was basically the single player experience with a tacked on map pack that could just be purchased seperately. So as far as Halo titles go it was a fairly bad value unless you just had to play a last man standing mode. Beyond that while the single player mode was good fun it wasn't really a Halo experience. That said it is good to see Reach is working towards a more sandbox approach. That should really give the single player game more staying power.
Anyway ODST isn't very representative. Unless you say half a games sales are half of what a true titles sales would be. Halo wars on the other hand wasn't even the same genre. That all said I still have modest hopes for Reach. My personal opinion is that the series peaked with Halo PC. The maps were glorious, we were allowed to be solo artists, and my god those weapons were wonderful. Since then the maps have shrunk, every team mode forces teamwork, and we actually have less varieties of weapons. I want that flame thrower, and fuel rod gun back. They weren't cheap it was just a secondary objective to keep them out of the hands of the other team.
Japan_83K
Others_1.6Million
America_4.2Million
Total_5.9Million
Almost 6 Million and will miss it by under 100K
| yo_john117 said: I think It will sell between 4.1-4.5 Million FW America--about 3.1 million Others--about 1 million Japan--about 70k |
damn your good
lot of 4.5M plus predictions in here but you almost nailed it!
and looking at the pole only 32% were right with the 4M range
guess alot of poster were relying on that extra 30M userbase and more advertising than ODST to get into that 4.7-5.2M range 

Play Me
IMO the US and NA performance of Reach is surprising. It seems that CoD did take the crown from Halo as the biggest and most popular FPS. One can only wonder how big the numbers would have been if it would be a multiplatform like MW2...
Still 4 million FW is nothing to scoff about, and once again Halo proved that its a sales monster 
Vote the Mayor for Mayor!

Mmm.
I was right in my range, I just chose the wrong side of that range :/
Oh well!
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| Carl2291 said:
Mmm. I was right in my range, I just chose the wrong side of that range :/ Oh well! |
So how was the crow!

| Acevil said: So how was the crow! |
I'll tell you when I find out if I won the Halo Reach GS tourney 
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It's looking like Reach sold on par with Halo 3, which reinforces the notion that the core 360 gamer is well represented by those who favor the Halo franchise. Meaning, the vast majority of those who bought Reach, bought Halo 3.
It also reinforces the notion that pre-existing legacy franchises that sell consoles typically do so to early adopters and that attach rates for these pre-established franchises almost universally diminish with respect to the larger user base years after a franchise's first appearance on a console. .