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Forums - Sony Discussion - Guerilla: Killzone 3 “pushes 100%” of PS3’s max SPU load

calvinandhobbes said:
Poor Halo,

Why poor Halo?



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ironman said:
calvinandhobbes said:
Poor Halo,

Why poor Halo?

because halo graphics are dated??



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Lol... it's probably ND sabotaging them so that Uncharted 3 ends up looking better than KZ3 :P



gustave154 said:
ironman said:
calvinandhobbes said:
Poor Halo,

Why poor Halo?

because halo graphics are dated??

Thank you captain obvious. However, that still doesn't explain why "Poor Halo" 

 



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Don't forget your helmet there, Master Chief!

ironman said:
gustave154 said:
ironman said:
calvinandhobbes said:
Poor Halo,

Why poor Halo?

because halo graphics are dated??

Thank you captain obvious. However, that still doesn't explain why "Poor Halo" 

 

lol killzone is playstation's halo, and since halo reach is coming out, i thought it was really going to show the competition how graphics are done, but killzone is looking to up the ante. While unrelated, that being "Poor Halo", its just something that comes to mind whenever I think of killzone. 

 

btw, I think halo reach is going to be awesome (i am terrible at halo though)!!!

Since this thread is about Killzone 3 however, Killzone 3 is going to be awesome (never played 2 though)!!!!!



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calvinandhobbes said:
ironman said:
gustave154 said:
ironman said:
calvinandhobbes said:
Poor Halo,

Why poor Halo?

because halo graphics are dated??

Thank you captain obvious. However, that still doesn't explain why "Poor Halo" 

 

lol killzone is playstation's halo, and since halo reach is coming out, i thought it was really going to show the competition how graphics are done, but killzone is looking to up the ante. While unrelated, that being "Poor Halo", its just something that comes to mind whenever I think of killzone. 

 

btw, I think halo reach is going to be awesome (i am terrible at halo though)!!!

Since this thread is about Killzone 3 however, Killzone 3 is going to be awesome (never played 2 though)!!!!!

KZ2 was a graphics king...Halo 3 still outsold it. So I don't think "poor Halo" is very accurate. I mean, look at it this way, a game with Vastly superior graphics cannot outsell one with "outdated" graphics.  Trolling aside, the KZ series is one of a few reasons I wish I could justify a PS3...but I barely have time to play my 360...hey, if you know anybody looking to get rid of a phat : )



Past Avatar picture!!!

Don't forget your helmet there, Master Chief!

scottie said:
Doobie_wop said:
Garnett said:
Winters said:
Developers will keep saying this for the next 7 years.

Are they saying that they are getting the full 100% of what they think is possible or 100% of what is actually possible with the PS3s SPU?

"But I think we’re pushing 100 percent right now"

How do they even measure this? Could they provide us with a graph or chart? Please? I love lines...

 

 

Just like naughtydog, their blowing smoke.

Uncharted 2 and Killzone 2 are the two best looking console games ever made, how are they blowing smoke? I think someone would have to be daft to think Killzone 3 won't look better than the already great looking Killzone 2.

OT: Both Naughty Dog and Guerilla have just said that they are using all the SPU's and are just squeezing out as much as they can out of the hardware, I can't see what the problem with the statement is and I'm starting to think some people are just bitter.

The problem that people have, is that (as anyone who has done any programming could tell you) 

 

int x == 2:

while(x > 1){

x =1:

}

 

Will use 100% of a computer's processing power (well, it won't because there are limits to how much processing power the computer will give to it, but you get my point) and, if left long enough will use 101% of a computer's ram

 

The point is, whenever any developer says they have maxed a console, they are blowing smoke. It is ALWAYS possible to write code in a more efficient manner, thus allowing the same level of graphics etc while using less processing power.

 

So either they are blowing smoke, or they actually meant to say that they have squeezed out as much as they can without hitting either the limit of their ability to program or the limit of how much time they can put into the game in order to still make a decent profit


while(1);



radha said:
in a couple of month they will tell us in 720p at 30FPS so what did it matter that they could get 100% out of it, and in a year someone else will make the same claims


Well... actually Killzone2 was developed on those standards. Killzone3 is 720 and 60FPS technically because of 3D. Even if it is 30FPS [which it likely will be, they've said themselves that staying at constant 60 is difficult but a solid 30 thanks to their improvements because of 3D wouldn't be], that's still damn impressive. They're fixing everything people complained about Killzone 2 on the technical front. Input lag, no load screens similar to what was done in Uncharted 2 and GoW3 [likely only in single-player though but would be cool if they found a way to make multiplayer seemless], larger areas [10x what killzone 2 was capable of according to them], all while still improving visuals.

OT: I don't see what's wrong with this. It's not like they gave this statement for all their games. Before KZ2 releases they said themselves they were using 60% of the SPU load.



Its kinda hard to push a processor to the max. The only thing that really specifies the 'max' of the PS3 processor is its cooling capabilities of its fans/heatsink. They'll push it to its boiling point and then say its 'maxed out'. 

 

For example, a 2.8Ghz 6-core AMD processor can be overclocked to 5Ghz PER CORE using a liquid nitrogen cooler. 'maxing' out a processor is a relative term. Its full capability is based on your ability to keep it from melting itself down, and supplying enough power to it to do the task at hand. Of course you aren't going to get a 233mhz Pentium to overclock to 10 Ghz because it doesn't have the conductive capacities to pull enough amps, and even if you tried, it would still melt regardless of what you were cooling it with.

The PS3 processor won't be maxed for a while. The Phats might be maxed soon enough, but eventually there will be a firmware update with a hidden feature that allows developers to overclock processors, especially in the Slim, to take better advantage of 3D capabilities.. etc.



A lot of people moan and complain when devs talk about how they think they are pushing the PS3 to the limits. I love it, because these developers keep pushing each other to top what was done before; it's great.

It's better than having a console where every single goddam developer chooses to use the U3 engine; pathetic.