KungKras said:
FFVIII wouldn't be a horrible game if it wasn't for its system. It's simply a pain to play. I have no complaints about story like other people in this thread, I actually liked it. I also really like the music. But when I got stuck I just didn't feel motivated to keep playing because I just didn't want to suffer from the stats system anymore. I'm sure FFVIII had better character interaction. As I said, the story was fine. As for customization and gameplay, I think Phantasy star II or even pokemon has a much better system when it comes to pure fun. I'm getting FFVI because I want to try it out, and I might get FFVII someday because I want to try it too. Remember what you said about FFVIII having better gameplay and customization than the games that came before it, because I will hold you to your word :P As for people liking the game. Go ahead and like it then. I think I have a decent picture of why now, and I simply don't value the sme things as you. But I still came up with a better system than square did.... And I will keep reminding you of that. |
That's the thing. By your own admittance, you haven't played the previous FF games. So you really don't have any point of reference except other non-FF RPGs. And all I was trying to say was, FFVIII was a very unique step for the series, which up to that time focused more on story than gameplay.
Just the ability to junction magic to enduce status effects on your weapons or refine items and cards into better magic/items was a major step forward for the series. As well as being able to do something besides press one button for everything in battle (aka using the R1 for Squall's gunblade and various other commands for the Limit Breaks/GFs). Are these ideas unique to RPGs? No. But they were a major improvement for Final Fantasy and made FFVIII fun.