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Forums - Nintendo - Eternal Darkness Gamecube - who has played it!

scottie said:
Khuutra said:

The graphics were not even close to N64-level. The rolling fog alone would have been too much for that system to handnle, and the character models - at the time - looked pretty damn good.

Technically speaking it wasn't the best-looking game, but on a technical level it was good enough to carry the art style, which left a very positive impression.

It wasn't the best-looking Gamecube game that year - not even close, as Starfox Adventures and Metroid Prime both released that year - but it was far from the worst-looking in the Gamecube's library. It wasn't even in that neighborhood.

Edit: It wasn't fixed angle, either, the camera would follow your character.

It started its life as a N64 game, btw. But it got delayed so they then changed it to a GC game

I'm fully aware. I saw some N64 footage way back when.

And it got delayed to be a Gamecube game, not the other way around.



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I played it, thought the historical settings involved with it were excellent (and the bathtub scene); but felt like it was too drowned in gameplay that I never really enjoyed. As a result, I didn't finish the game. It was another one of those Gamecube exclusives that I was supposed to like, but didn't. It would have been WAY better had the game been more like Trace Memory/Hotel Dusk rather than have the low quality combat system that was involved.

I thought the graphics were fine, for the record.



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Khuutra said:
bdbdbd said:
NightDragon83 said:

N64 graphics?  Are you serious?!?  Eternal Darkness was one of the best looking GC games at the time of its release... only the Resident Evil remake and perhaps Rogue Squadron II topped it in the visuals department up to that point!

Is there a joke considering the game that i'm not aware of...? If there is, please share.

 

ED is the worst looking GC game there is. As a fixed angle game, it's easilly what N64 could do, sans the textures. In graphics department, it rivals Majora's Mask and Goldeneye. If you want to say the game is visually the most atmospheric game on Gamecube, i definately agree, but a good looking game... No.

The graphics were not even close to N64-level. The rolling fog alone would have been too much for that system to handnle, and the character models - at the time - looked pretty damn good.

Technically speaking it wasn't the best-looking game, but on a technical level it was good enough to carry the art style, which left a very positive impression.

It wasn't the best-looking Gamecube game that year - not even close, as Starfox Adventures and Metroid Prime both released that year - but it was far from the worst-looking in the Gamecube's library. It wasn't even in that neighborhood.

Edit: It wasn't fixed angle, either, the camera would follow your character.

By fixed angle i meant that you had only one perspective, even if camera followed you.

 

The overall detail and the models (that look like the ones in Goldeneye) was made able by saving resources with not letting the camera to roam freely and using a lot of black in the background. The biggest improvement from N64 were the quality of the textures, that didn't need to be as compressed as they had been on N64.

 

Naturally, i'm not disagreeing with the art style part, but it is the worst looking GC game i have played.



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Played it and really liked it. Need to go back to finish it.



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Technically I think it is the worst looking GC game I played barring The Simpsons Road Rage. But I generally don't rate things on a technical level so it didn't bother me, the only thing slightly annoying were some of the lighting effects and the blood, which definately look straight from the N64.



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bdbdbd said:

By fixed angle i meant that you had only one perspective, even if camera followed you.

 

The overall detail and the models (that look like the ones in Goldeneye) was made able by saving resources with not letting the camera to roam freely and using a lot of black in the background. The biggest improvement from N64 were the quality of the textures, that didn't need to be as compressed as they had been on N64.

 

Naturally, i'm not disagreeing with the art style part, but it is the worst looking GC game i have played.

Do you remember how many individual books were being rendered in Edward's personal study? The N64 would have caught fire.

And if you're seriously comparing character models to the ones in Goldeneye, I invite you to boot the games back up and compare - you only have to watch the bootup intro for Goldeneye since it gives you such nice shots.

The game actually used very little black in the bacground most of the time. The environments wer really quite good-looking.



@Khuutra: That's what you can produce when the player don't have control over the camera. You can have virtually rich environments because the designer is in control of what is seen on the screen. And because of the same reason, your objects can be partial models because the player will never see the hidden side of the object, unlike in a game that has free roaming camera.

Where there was lots of light and detail, there wasn't enemies, but where there was enemies, black was used more.

I was actually thinking about Perfect Dark, not Goldeneye, but the difference isn't that big. In any case, in both of the games, the player had control over the camera, which means you have less resources to use on a single object.

For the record, i'm not saying that SK didn't do any improvements - just that the improvements were minor at best.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
@Khuutra: That's what you can produce when the player don't have control over the camera. You can have virtually rich environments because the designer is in control of what is seen on the screen. And because of the same reason, your objects can be partial models because the player will never see the hidden side of the object, unlike in a game that has free roaming camera.

Where there was lots of light and detail, there wasn't enemies, but where there was enemies, black was used more.

I was actually thinking about Perfect Dark, not Goldeneye, but the difference isn't that big. In any case, in both of the games, the player had control over the camera, which means you have less resources to use on a single object.

For the record, i'm not saying that SK didn't do any improvements - just that the improvements were minor at best.

I suppose I will just have to agree to disagree, here. The 14th century version of the Oublie Cathedral was miles beyond anything the N64 could have rendered, fixed camera angle or no.



Eternal Darkness was absolutely awesome. I go back and replay it from time to time.



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@Khuutra: With the cathedral you're essentially talking about textures, that were way beyond what N64 could put out due to the compression required.

The discussion we're having here is in lines of "OMG, Killzone 2 has a tree and smoke, while Halo 3 has a tree and car tracks. This is a proof that Y looks better".



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.