| bdbdbd said: By fixed angle i meant that you had only one perspective, even if camera followed you.
The overall detail and the models (that look like the ones in Goldeneye) was made able by saving resources with not letting the camera to roam freely and using a lot of black in the background. The biggest improvement from N64 were the quality of the textures, that didn't need to be as compressed as they had been on N64.
Naturally, i'm not disagreeing with the art style part, but it is the worst looking GC game i have played. |
Do you remember how many individual books were being rendered in Edward's personal study? The N64 would have caught fire.
And if you're seriously comparing character models to the ones in Goldeneye, I invite you to boot the games back up and compare - you only have to watch the bootup intro for Goldeneye since it gives you such nice shots.
The game actually used very little black in the bacground most of the time. The environments wer really quite good-looking.







