Khuutra said:
The graphics were not even close to N64-level. The rolling fog alone would have been too much for that system to handnle, and the character models - at the time - looked pretty damn good. Technically speaking it wasn't the best-looking game, but on a technical level it was good enough to carry the art style, which left a very positive impression. It wasn't the best-looking Gamecube game that year - not even close, as Starfox Adventures and Metroid Prime both released that year - but it was far from the worst-looking in the Gamecube's library. It wasn't even in that neighborhood. Edit: It wasn't fixed angle, either, the camera would follow your character. |
By fixed angle i meant that you had only one perspective, even if camera followed you.
The overall detail and the models (that look like the ones in Goldeneye) was made able by saving resources with not letting the camera to roam freely and using a lot of black in the background. The biggest improvement from N64 were the quality of the textures, that didn't need to be as compressed as they had been on N64.
Naturally, i'm not disagreeing with the art style part, but it is the worst looking GC game i have played.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.







