By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Sega: Madworld on Wii was a “mismatch”

Reasonable said:
It was an odd title for Wii, sure. But I think the issue is more that the publishers don't know how to reach the audience on Wii (which for sure will be much smaller than the total Wii install base) very well.

To sell something you need to reach who you want to sell to, and while I do believe the Wii overall has a smaller potential demographic for title's like this than the HD Twins I have no doubt the install base is big enough to support title's like MadWorld but I just don't think the marketing and sales messages are reaching enough people.

BTW what's with the Bayonetta comparison? That was a title that sold ok'ish on a platform (360) with a proven small demographic who are interested in such stuff, and ok'ish on a platform (PS3) where it had a better chance to sell but it's launch was badly harmed due to a lot of negative press (fair negative press for once) regarding the quality of the port.

MadWorld was a niche title that sold ok'ish but failed I think to reach the right awareness level with Wii owners to do better.

The reason for the comparison (which was done in the article) is that they are both by the same developer.



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

Around the Network

Isn't it mostly the publisher's fail anyway?
They are the ones who need to make people aware, to make people buy it. And they need to think about if a game will sell on a specific platform. Business is based on market analysis so ...
companies fail and blame other companies or their products for it? D; nice



Madworld sold 450 000?

How is that a flop?



bmmb1 said:
Reasonable said:
It was an odd title for Wii, sure. But I think the issue is more that the publishers don't know how to reach the audience on Wii (which for sure will be much smaller than the total Wii install base) very well.

To sell something you need to reach who you want to sell to, and while I do believe the Wii overall has a smaller potential demographic for title's like this than the HD Twins I have no doubt the install base is big enough to support title's like MadWorld but I just don't think the marketing and sales messages are reaching enough people.

BTW what's with the Bayonetta comparison? That was a title that sold ok'ish on a platform (360) with a proven small demographic who are interested in such stuff, and ok'ish on a platform (PS3) where it had a better chance to sell but it's launch was badly harmed due to a lot of negative press (fair negative press for once) regarding the quality of the port.

MadWorld was a niche title that sold ok'ish but failed I think to reach the right awareness level with Wii owners to do better.

The reason for the comparison (which was done in the article) is that they are both by the same developer.

I know that - what I meant, but didn't explain too well, is that neither title was in a genre that looked likely to sell huge amounts on any console currently and I don't think (even allowing for the same developer/publisher, etc) that they are very comparable at all.

Bayonetta sold ok for what it was I thought, although if it had been properly multi from the start I believe it would have sold better on the PS3 than it did bringing it's total up.  But it was unlikely to sell hugely - enough to be a success on HD consoles, but little more than that.  Certainly it is far from being a core title alongside the MGS, GoW (both franchises), Halos, GTs and the like.

Madworld sold maybe a bit below what I believe it would have done on the PS3/360 - which I guess is the point of the article - but I don't think it's worth comparing it to Bayonetta as that wouldn't have sold any better on Wii (might have done worse in fact) and I'm not sure (unlike Bayonetta) that there is even a fair benchmark to judge from.  How many titles like Madworld have been on Wii?  What evidence is there for expected sales?  With Bayonetta you could look at DMC and other similar titles.  With MadWorld it was a new IP that barely fit existing genres with a mature rating and a distinct lack (I felt) of a clear premise.

MadWorld's problem I believe is marketing and actually easily defining what it is.  These are two huge blocks.  People buy things they can easily understand (for example that's one reason we tend to group things in genres with known traits) and they buy things they know about.  MadWorld I felt simply didn't aquit itself well in those two key categories.

Appart from a few cases (mainly involving known ip like Resident Evil) most titles like MadWorld just don't seem to generate enough awareness within the Wii ecosystem.  Certainly most fellow Wii owners I know (the more casual, not looking at sites like IGN types) simply don't know titles like this exist for the most part - hence they have no real chance of buying it.

Apart from a small minority I'm sure MadWorld ended up depending on random shelf searching to generate sales - which is far from ideal.

 



Try to be reasonable... its easier than you think...

By the way, the "critically acclaimed" Madworld has a metacritic score of 81, while the "critically bashed" Bayonetta PS3 has a metacritic score of 86 (and Bayonetta 360 has a metacritic score of 90)



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

Around the Network
roccerfeller said:
Madworld sold 450 000?

How is that a flop?

The article never said anything about the game being a flop. I'm not sure how the term ended up in this thread.

As for the game itself, I bought it, played the first level, and returned it immediately afterwards. It held a lot of things I really don't enjoy in video games, and that's too bad. Definitely one of my biggest gaming disappointments of last year. *Shrugs*

As for critically acclaimed, apparently 81 gets you that title now-a-days. They're getting pretty leniant on Wii titles.



Carl2291 said:
jarrod said:
Xoj said:
obvious answer it's demographic.

but it believeable it woould have done better on the HD console not because graphics, but because it would have gotten more support.

It's also believable that a Wii version of Bayonetta would've outsold the PS3 version.  Y'know, because MadWorld outsold it.  Demographics!

No it didn't.

Madworld - 450k - http://www.vgchartz.com/games/game.php?id=22383&region=All

Bayonetta PS3 - 530k - http://www.vgchartz.com/games/game.php?id=25465&region=All

Bayonetta 360 - 480k - http://www.vgchartz.com/games/game.php?id=25464&region=All

Despite Madworld being out for 7 (9 in the west) Months longer, on a far bigger userbase.

Oh, I'm using NPD debuts...

MadWorld in 3 weeks: 66k

Bayonetta PS3 in 4 weeks: 60k

Bayonetta 360 in 4 weeks: 100k

 

edit: and actually, comparing directly to VGC data, we may have another candidate for Overtrackaton!

 

MadWorld in 3 weeks: 72,574 (only 9% over NPD)

Bayonetta PS3 in 4 weeks: 116,474 (49% over NPD!)

Bayonetta 360 in 4 weeks: 195,448 (49% over NPD!)



Well, i liked this game.



MY ZELDA COLLECTION
CGI-Quality said:
Makes you ask yourself if Bayonetta would have found a decent fanbase on the Wii, or if MadWorld would have succeeded on the HD consoles.

I know they aren't happy with MadWorld's results but even with the situations switched, the same thing could have happened.

Except it's unlikley Bayonetta would have been the same game on Wii, and vice verser.



 

I guess a Madworld 2 is out of the question. If they do, then its probably not comming to wii. I loved the game and I don't regret the 50 dollar purchse I made. The one thing they could fix is the longevity of the game if the sequel does come. I just hope they don't the go the route of THQ.