bmmb1 said:
The reason for the comparison (which was done in the article) is that they are both by the same developer. |
I know that - what I meant, but didn't explain too well, is that neither title was in a genre that looked likely to sell huge amounts on any console currently and I don't think (even allowing for the same developer/publisher, etc) that they are very comparable at all.
Bayonetta sold ok for what it was I thought, although if it had been properly multi from the start I believe it would have sold better on the PS3 than it did bringing it's total up. But it was unlikely to sell hugely - enough to be a success on HD consoles, but little more than that. Certainly it is far from being a core title alongside the MGS, GoW (both franchises), Halos, GTs and the like.
Madworld sold maybe a bit below what I believe it would have done on the PS3/360 - which I guess is the point of the article - but I don't think it's worth comparing it to Bayonetta as that wouldn't have sold any better on Wii (might have done worse in fact) and I'm not sure (unlike Bayonetta) that there is even a fair benchmark to judge from. How many titles like Madworld have been on Wii? What evidence is there for expected sales? With Bayonetta you could look at DMC and other similar titles. With MadWorld it was a new IP that barely fit existing genres with a mature rating and a distinct lack (I felt) of a clear premise.
MadWorld's problem I believe is marketing and actually easily defining what it is. These are two huge blocks. People buy things they can easily understand (for example that's one reason we tend to group things in genres with known traits) and they buy things they know about. MadWorld I felt simply didn't aquit itself well in those two key categories.
Appart from a few cases (mainly involving known ip like Resident Evil) most titles like MadWorld just don't seem to generate enough awareness within the Wii ecosystem. Certainly most fellow Wii owners I know (the more casual, not looking at sites like IGN types) simply don't know titles like this exist for the most part - hence they have no real chance of buying it.
Apart from a small minority I'm sure MadWorld ended up depending on random shelf searching to generate sales - which is far from ideal.
Try to be reasonable... its easier than you think...







