aragod said:
From what I've seen of Thor rushes (harash). The build order is something like 10 rax, 10 gas > 1 more to gas, return it after OC is build on 15, rax build tech lab, immediatly factory, immediatly starport + armory > thor + medivac and go for drop. It's really hard to find the crucial balance for worker distribution, you have to move gas - minerals and vice versa to be able to instantly build everything you need. But the main use of this tactic from what I've seen is thor drop. Medivac + thor, drop behind mineral line or near his exp and let thor rape everything, if he's in trouble just load him and either go repair him back to base or just drop him somewhere else. You can do fuckloads of damage this way. But thor rush (drop) isn't really that kind of cheese which would allow you to insta win. It's just an option to force your opponent's economy behind yours, you have to figure out some transition for midgame, or else you are screwed (unless you play against giant noob). BTW Thor's are strong enough as they are now, they are imba against both air (splash) and ground, with instagib ability for both ground and barracks. If you need to strenghten your Thor, have 2-3 scv's follow him and repair, now reinforce this with couple of marauders with medivac support and you have unstoppable army right there. |
Actually, I think I may try a variant of this... I'd be inclined to modify the drop though.. by the time a thor is out, you can have 2 medivacs I think (assuming you start a starport and armory close together) so a thor, 2-3 SCVs and 5-6 marines would give the thor the backup it needs incase the opponent has some decent tier 1 forces...