Jereel Hunter said:
Actually, I think I may try a variant of this... I'd be inclined to modify the drop though.. by the time a thor is out, you can have 2 medivacs I think (assuming you start a starport and armory close together) so a thor, 2-3 SCVs and 5-6 marines would give the thor the backup it needs incase the opponent has some decent tier 1 forces... |
If you do this right, you will have the thor just a little later than first med, the main thing about the thor drop is the harash, thor can easily take out enemy workers and small units (as long as they aren't anti armor). Your only object should be to cause chaos, hinder his economy progress and get "ahead". I haven't seen many situations, where you could decide the match with thor drop (even with support). The key is to catch your enemy outside his base at the right time. Great thing about thors is their range combined with damage against ground. You can drop thor on ledges that are separated from his main by a gap and shoot from there, outranging pretty much everything except for maybe siege tanks and Colossi (which sucks balls against thors). Desert Oasis or Kulas Ravine are great maps to abuse thor's range.
But be prepared for the midgame transition, don't put all the stakes on success of this drop, you should be able to come back even if you lose it. If you are playing in a low league (up to silver I'd say), you can terrorize your enemy with it's mobility fairly well, it's hard to counter thors, especially with medivac transport. They destroy both air and ground, just don't let them get zerged (yeah I said it). Good luck!
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