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Forums - PC Discussion - Official Star Craft 2 Beta Thread

The_vagabond7 said:
I'm not too worried about it kungkras, this sort of thing in a mod heavy community has a way of self correcting. The engine allows for all of the minutia that some of the "l33t" players at liquidnet are complaining about right now. When the next patch comes out allowing for custom maps to be played, then the pros can screw around with deceleration, animation times, and all that jazz to their hearts content. If it turns out that all the pros play with a specific rule set that is different from the way that blizzard has balanced it now, then blizzard can patch it as such for ladder matches before the games release. Or they won't and the competitive community will still thrive on their pro-maps. Mod tools as extensive as these allow for the democratization of the games balance....or really a republic where the pros get to feel out what is balanced.

Either way, it's a non concern for me in this beta phase of the game. Things have been changing so much from week to week, who knows how the game will play by the time this beta ends at the end of this month, or how it will play upon release, or hell, how it will play six months after it's release.

The game is sound, the engine is sound, it's just a matter of tweaking the dials until it makes the pros happy in their gosuness and still lets it feel comfortable for all the coppers out there. It's a process.

I hope you're right. Although an SC2 promod would split the community.

Being a huge fan of Starcaft, I will complain as much as I can about what worries me in SC2, because I want the game to be as good as it possibly can get.



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KungKras said:
The_vagabond7 said:
I'm not too worried about it kungkras, this sort of thing in a mod heavy community has a way of self correcting. The engine allows for all of the minutia that some of the "l33t" players at liquidnet are complaining about right now. When the next patch comes out allowing for custom maps to be played, then the pros can screw around with deceleration, animation times, and all that jazz to their hearts content. If it turns out that all the pros play with a specific rule set that is different from the way that blizzard has balanced it now, then blizzard can patch it as such for ladder matches before the games release. Or they won't and the competitive community will still thrive on their pro-maps. Mod tools as extensive as these allow for the democratization of the games balance....or really a republic where the pros get to feel out what is balanced.

Either way, it's a non concern for me in this beta phase of the game. Things have been changing so much from week to week, who knows how the game will play by the time this beta ends at the end of this month, or how it will play upon release, or hell, how it will play six months after it's release.

The game is sound, the engine is sound, it's just a matter of tweaking the dials until it makes the pros happy in their gosuness and still lets it feel comfortable for all the coppers out there. It's a process.

I hope you're right. Although an SC2 promod would split the community.

Being a huge fan of Starcaft, I will complain as much as I can about what worries me in SC2, because I want the game to be as good as it possibly can get.

Well no argument there, but I'm afraid that the SC micro won't make it to the SC2. In the recent QA with developers one of the questions was about brining the controls over from SC and they said, that this new engine won't allow it, because it's a ground up build for SC2 with zero backwards compatibility in mind.

The main micro in SC1 was the retarded controls, I'm not sure if that was really a micro, since units were dumb and you had to split them on mineral line manualy, I'm not sure I want that back tbh. Sure that things like moving shot, less automated abilities (turn off autocast maybe?) or more abilities in general could help improve the situation a bit. But hopefully we'll soon see new tactics that work with more varied unit composition so the game won't be only about macro or teching. Warcraft 3 was super micro heavy and losing one unit could very well mean that you are fucked, maybe they can transition the W3 micro into SC, since we can hardly expect to have useless AI like in SC1.



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

Machina said:
Blizz just sent me another Beta code to giveaway. Reply to this post if you want it. I would ideally like to give it to a regular forum user and long standing StarCraft fan.

That beta code still up for grabs, Machina?



Unicorns ARE real - They are just fat, grey and called Rhinos

I just got a beta key by reserving it at umm. A game store....

I've played around with it. Protoss are way different. I miss my Arbiters.



Machina said:
Snesboy said:
I just got a beta key by reserving it at umm. A game store....

I've played around with it. Protoss are way different. I miss my Arbiters.

Well we have the Mothership instead, it's like a useless Arb...


To be honest I prefer Protoss from Broodwar:

Corsairs >> Phoenix
Goons >> Stalkers
Arbiter >> Mothership
Scout >> Void Ray (air)
HT > HT 2
Archon > Arhcon 2
DT > DT 2 (this whole tech tree line feels so redundant now)

Reaver/Colossus swap is pretty even.

Scout << Void Ray (ground)
Dropship < Warp Prism

Sentries are fantastic.


Blizzard's reaction at every stage has been to nerf, nerf and nerf again (for all the races). It's making the Beta increasingly dull.  Right now I much prefer the original game.

The mothership pisses me off. It's so damn annoying. It moves so slowly.

Carriers are a lot better though.

 

The Dark Shrine is completely useless. I hate how they gave mind control to the damn zerg.


I don't like how 2 DT will make an archon and not a dark archon.



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Sweet, July 27 is now the official release date.

http://www.giantbomb.com/news/starcraft-ii-wings-of-liberty-hits-retail-july-27/1977/

Beta ends May 31st right? Damn, that's like two months of missing starcraft....



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

@The_vagabond7: Where did you get the end date for the beta? It means I only have a month to get a head start on people not in the beta.



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New cinematic at the end of this article, i want to play the campaign now!



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Snesboy said:
Machina said:
Snesboy said:
I just got a beta key by reserving it at umm. A game store....

I've played around with it. Protoss are way different. I miss my Arbiters.

Well we have the Mothership instead, it's like a useless Arb...


To be honest I prefer Protoss from Broodwar:

Corsairs >> Phoenix
Goons >> Stalkers
Arbiter >> Mothership
Scout >> Void Ray (air)
HT > HT 2
Archon > Arhcon 2
DT > DT 2 (this whole tech tree line feels so redundant now)

Reaver/Colossus swap is pretty even.

Scout << Void Ray (ground)
Dropship < Warp Prism

Sentries are fantastic.


Blizzard's reaction at every stage has been to nerf, nerf and nerf again (for all the races). It's making the Beta increasingly dull.  Right now I much prefer the original game.

The mothership pisses me off. It's so damn annoying. It moves so slowly.

Carriers are a lot better though.

 

The Dark Shrine is completely useless. I hate how they gave mind control to the damn zerg.


I don't like how 2 DT will make an archon and not a dark archon.

Agreed.

Arbiter > Mothership

Mind Control > Neural Paracite

Corsair > Phoenix

And Dark shrine needs to be buffed. And psionic storm. There is virtually no reason at all to not open with robo bay, you're forced to do it each game.



I LOVE ICELAND!

I wonder if they're still handing out keys... I'm dying to play this game.