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KungKras said:
The_vagabond7 said:
I'm not too worried about it kungkras, this sort of thing in a mod heavy community has a way of self correcting. The engine allows for all of the minutia that some of the "l33t" players at liquidnet are complaining about right now. When the next patch comes out allowing for custom maps to be played, then the pros can screw around with deceleration, animation times, and all that jazz to their hearts content. If it turns out that all the pros play with a specific rule set that is different from the way that blizzard has balanced it now, then blizzard can patch it as such for ladder matches before the games release. Or they won't and the competitive community will still thrive on their pro-maps. Mod tools as extensive as these allow for the democratization of the games balance....or really a republic where the pros get to feel out what is balanced.

Either way, it's a non concern for me in this beta phase of the game. Things have been changing so much from week to week, who knows how the game will play by the time this beta ends at the end of this month, or how it will play upon release, or hell, how it will play six months after it's release.

The game is sound, the engine is sound, it's just a matter of tweaking the dials until it makes the pros happy in their gosuness and still lets it feel comfortable for all the coppers out there. It's a process.

I hope you're right. Although an SC2 promod would split the community.

Being a huge fan of Starcaft, I will complain as much as I can about what worries me in SC2, because I want the game to be as good as it possibly can get.

Well no argument there, but I'm afraid that the SC micro won't make it to the SC2. In the recent QA with developers one of the questions was about brining the controls over from SC and they said, that this new engine won't allow it, because it's a ground up build for SC2 with zero backwards compatibility in mind.

The main micro in SC1 was the retarded controls, I'm not sure if that was really a micro, since units were dumb and you had to split them on mineral line manualy, I'm not sure I want that back tbh. Sure that things like moving shot, less automated abilities (turn off autocast maybe?) or more abilities in general could help improve the situation a bit. But hopefully we'll soon see new tactics that work with more varied unit composition so the game won't be only about macro or teching. Warcraft 3 was super micro heavy and losing one unit could very well mean that you are fucked, maybe they can transition the W3 micro into SC, since we can hardly expect to have useless AI like in SC1.



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising