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Forums - Sony - Things Killzone 3 needs to succeed.

- Let us Kill Rico
- More Hype



4 ≈ One

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-Helghast dogs



Akvod said:
CGI-Quality said:
Akvod said:
CGI-Quality said:
Akvod said:
Better controls and I'm cool.

The controls were perfect for the type of game it was IMO. I ike that slow, weighted feel.

Bad Company 2 is also a slow weight game that emphasizes cover. Yet it didn't sacrifice precision and intution. There's no reason why I can't fucking get the center of my screen, that imaginary dot, where I want it to as if I'm desperately trying to place a marble on top of a hill.

Hmmm....I didn't have that problem. I can see why that would be frustrating though.

Do you use the scope a lot or hip firing? I use the scope most of the time unless it's an emergency/caught off guard.

Edit: Do you also aim for the head or body with the scope?

The thing is you're not supposed to aim down your sights



The lack of offline split screen this gen saddens me, why did they have to get rid of it.



better controls, longer campaign and splitscreen co-op

If it has all of these, I will get it on launch.
If it doesn't have anything of the above mentioned stuff, I'm not going to spend more than 15€ for it.



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better controls but not like call of duty but more like bad company who already feel like killzone but better



Probably better level design as well. If they're gonna make it so you can't carry every weapon then make every weapon effective in all situations. Also I would like larger areas for engagements rather than having for the most part a coridoor or a small warehouse to fight in.



Tease.

non-gravity said:
Akvod said:
CGI-Quality said:
Akvod said:
CGI-Quality said:
Akvod said:
Better controls and I'm cool.

The controls were perfect for the type of game it was IMO. I ike that slow, weighted feel.

Bad Company 2 is also a slow weight game that emphasizes cover. Yet it didn't sacrifice precision and intution. There's no reason why I can't fucking get the center of my screen, that imaginary dot, where I want it to as if I'm desperately trying to place a marble on top of a hill.

Hmmm....I didn't have that problem. I can see why that would be frustrating though.

Do you use the scope a lot or hip firing? I use the scope most of the time unless it's an emergency/caught off guard.

Edit: Do you also aim for the head or body with the scope?

The thing is you're not supposed to aim down your sights

And I prefer a game that allows you to aim down your sights for precision shooting. I don't want a feeling of randomness that I feel with hipfiring.

But, it's preference, and I won't buy Killzone 3 if they don't meet mine, simple as that. If they can have Bad Company 2 controls, then I'll gobble that shit up.



Squilliam said:
Probably better level design as well. If they're gonna make it so you can't carry every weapon then make every weapon effective in all situations. Also I would like larger areas for engagements rather than having for the most part a coridoor or a small warehouse to fight in.

If there's no sacrifice or trade off, there's no strategy/risk in choosing a certain weapon/classes. That's why Bad Company 2 is awesome, it creates a division of labor and forces players to work with each other in order to compensate for weaknesses.



Akvod said:
Squilliam said:
Probably better level design as well. If they're gonna make it so you can't carry every weapon then make every weapon effective in all situations. Also I would like larger areas for engagements rather than having for the most part a coridoor or a small warehouse to fight in.

If there's no sacrifice or trade off, there's no strategy/risk in choosing a certain weapon/classes. That's why Bad Company 2 is awesome, it creates a division of labor and forces players to work with each other in order to compensate for weaknesses.

I didn't say that trade-offs are bad, weaknesses are bad. What im saying is that constantly having to switch weapons is bad. I picked up weapons 3* more than any other game which is annoying.



Tease.