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Squilliam said:
Probably better level design as well. If they're gonna make it so you can't carry every weapon then make every weapon effective in all situations. Also I would like larger areas for engagements rather than having for the most part a coridoor or a small warehouse to fight in.

If there's no sacrifice or trade off, there's no strategy/risk in choosing a certain weapon/classes. That's why Bad Company 2 is awesome, it creates a division of labor and forces players to work with each other in order to compensate for weaknesses.