Better controls and I'm cool.
I agree with this thread.
I would also add the following -
"Call of Duty" controls option, to stop people bitching over how realistic KZ2 felt, and KZ3 could feel.
and
"Kevin Butler". For obvious reasons.
I don't think that choices 1 and 2 are needed for it to succeed. and it will succeed regardless. The 2nd one sold over 2M copies, and last time I checked, 2M was quite successful.
I like the more realistic feel in my controls. Not the run and gun and turn at the speed of light controls. That is unrealistic and CRAPPY.
CGI-Quality said:
The controls were perfect for the type of game it was IMO. I ike that slow, weighted feel. |
Bad Company 2 is also a slow weight game that emphasizes cover. Yet it didn't sacrifice precision and intution. There's no reason why I can't fucking get the center of my screen, that imaginary dot, where I want it to as if I'm desperately trying to place a marble on top of a hill.
The controls and weighted feel were fine, it was just the acceleration feel to aiming that made it a bit annoying and way too difficult for close quarters combat. So adjust that a tad.
Then for single player campaign make more frequent checkpoints!
It was too dark imo. They should have brighter settings.
But the best feature a game can have is split-screen online mode. Just like Halo 3. That's just awesome.
Carl2291 said: I agree with this thread. I would also add the following - "Call of Duty" controls option, to stop people bitching over how realistic KZ2 felt, and KZ3 could feel. and "Kevin Butler". For obvious reasons. |
If they replaced Rico with Kevin Butler I'd pre-order now.
Try to be reasonable... its easier than you think...
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