CGI-Quality said:
The controls were perfect for the type of game it was IMO. I ike that slow, weighted feel. |
Bad Company 2 is also a slow weight game that emphasizes cover. Yet it didn't sacrifice precision and intution. There's no reason why I can't fucking get the center of my screen, that imaginary dot, where I want it to as if I'm desperately trying to place a marble on top of a hill.









