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Forums - Sony Discussion - Is Valkyria Chronicles a JRPG?

 

Is Valkyria Chronicles a JRPG?

Yes it is. 102 46.15%
 
No. It is not. 68 30.77%
 
Just let it go, d21. Just let it go. 50 22.62%
 
Total:220
Xen said:
Torillian said:
Xen said:
Skeeuk said:

its an rpg from japan.

hence a jrpg literally, but gameplay is more akin to srpg.

So, if Oblivion were made in Japan by a Japanese team, turning out as the same game as it is now, would it be a JRPG? No. It'd still have nothing to do with the genre.

@Tor: That motive is the only reason people label it as one. It lacks general JRPG traits, having only the artstyle that fits the genre.

what traits?  What are the defining traits of jRPGs that encompass them all if not being an rpg from Japan and having a linear story?

-Stereotypical characters, such as the annoying little kid/hero with issues, the pompous girl, the old soldier, the goof-off and etc. Also present in some anime.

-"Save the world"! Plot with the villain embodying lots of negative emotions rather than some philosophy or a world view

-The story is very limiting of your actions, going into great lengths to shove itself or its moral down your throat

-Corny cliches such as the hero proudly announcing that he can fight this and that, thanking his friends, everyone talking about how their friendship is important and this and that

@ps3_jrpg_gamer: So, Anachronox, a western made-JRPG is now a WRPG just like that. Flawless logic!

 

yes it is , god dammit but  JRPGS IS NOT A GENRE LIKE FPS it is a definition

 



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@Xen furthermore it is like saying there is a certain formula for JRPGS which is the most idiotic i have ever heard in my life



Xen said:
Torillian said:
Xen said:
Skeeuk said:

its an rpg from japan.

hence a jrpg literally, but gameplay is more akin to srpg.

So, if Oblivion were made in Japan by a Japanese team, turning out as the same game as it is now, would it be a JRPG? No. It'd still have nothing to do with the genre.

@Tor: That motive is the only reason people label it as one. It lacks general JRPG traits, having only the artstyle that fits the genre.

what traits?  What are the defining traits of jRPGs that encompass them all if not being an rpg from Japan and having a linear story?

-Stereotypical characters, such as the annoying little kid/hero with issues, the pompous girl, the old soldier, the goof-off and etc. Also present in some anime.

-"Save the world"! Plot with the villain embodying lots of negative emotions rather than some philosophy or a world view

-The story is very limiting of your actions, going into great lengths to shove itself or its moral down your throat

-Corny cliches such as the hero proudly announcing that he can fight this and that, thanking his friends, everyone talking about how their friendship is important and this and that

@ps3_jrpg_gamer: So, Anachronox, a western made-JRPG is now a WRPG just like that. Flawless logic!

 

wow....those are horrible ways to define a genre, but here goes.

pompous girl = Rosie, old soldier = Largo, Welkin is the goof-off

Save the world becomes "save the country" which is perfectly ligitimate and has been in jRPG's before it just like saving the town in Persona 4.

The story is extremely limited in your actions, don't know how that's a difference

Corny cliches non existant in Valkyria, are you sure you played it?

And that's using your admittedly crappy definitions for the genre, I really don't see how Valkyria is missing any of those.



...

Kasz216 said:
Torillian said:
Kasz216 said:
Torillian said:
r505Matt said:
lestatdark said:
ps3_jrpg_gamer said:
Japanese doesn 't necessery means action or strategy but japanese
it is not a GENRE
JRPGS and WRPGS have nothing to do with genres like Action to Shooters

Classifying games based solely on the country of origin is a bit ridiculous. Why isn't there separation for other genres then? JPlatformers from WPlatformers? JAction-Adventure from WAction-Adventure?

There are inherent differences between a JRPG and a WRPG, differences from story-telling, character development, battle system, story setting, etc, etc. That's what makes them different SUBgenres

 

No one saw my previous post =( at the bottom of page 2, but I want to ask you this then:

What are the differences, in exact definitions, between JRPG and WRPG? Why do we have these sub-genres that aren't very clearly or easily understood by many, when we have other genres that are very intuitive. Why even have these counter-intuitive sub-genres?

Edit: I mean "exact definitions" as in you mention there are differences, but what are they?

Far as I can figure wRPG and jRPG are two distinctions that are separate from the disctinctions of battle system: Action RPG, Turn Based RPG, and Strategy RPG.

jRPGs are defined by a linear story with little to know choice within while wRPGs are all about choice and dialog decisions and making your own character.  Sometimes a game lik Demon's Souls will take one aspect from wRPG like the character creation, but overall I would still call it a jRPG because of the lack of dialog choices and the story only having a couple of meaningful decisions. 

Separating things by battle system is much simpler, but sadly that is not the norm.  By the way, if how close a game is to FF defines it as a jRPG why are games like Kingdom Hearts which have a completely different action based battle system put under the jRPG mantle.  Seems like someone would be just as dissapointed in a Kingdom Hearts as they would Valkyria Chronicles if they really wanted something like an FF.

JRPGs and WRPGs aren't defined by battle system.  SRPGS are though.  Therefore SRPG's aren't JRPGs just how if you took FF13 and changed all the gameplay to FPS gameplay, it would be a FPS not a JRPG.

but wRPG's have already changed out the gameplay for FPS gameplay and people seem to have no trouble at all calling games like Fallout 3, Borderlands, and Mass Effect 2 wRPG's.  Why are jRPG's any different?

Because Borderlands etc. include something that isn't inherent to FPS.

Leveling up, and stories about an evil empire trying to take over the world are inherent to SRPGs.

So, maybe I was off about the FPS point.  However there is NOTHING VC brings to the table that is inherently JRPG like that isn't inherently SRPG like... and they've ALWAYS been distinct genres.

Ah, ok so Baldur's Gate is a SRPG. Moreover, like I said before, oldish RPGs (wrpg, jrpg, crpg pr wahtever) had strategic battles:

-> curse of the azure bonds, wrpg, circa 1989

-> the magic candle, wrpg, circa 1989

-> langrisser, jrpg, circa 1991

 



Torillian said:
Xen said:
Torillian said:
Xen said:
Skeeuk said:

its an rpg from japan.

hence a jrpg literally, but gameplay is more akin to srpg.

So, if Oblivion were made in Japan by a Japanese team, turning out as the same game as it is now, would it be a JRPG? No. It'd still have nothing to do with the genre.

@Tor: That motive is the only reason people label it as one. It lacks general JRPG traits, having only the artstyle that fits the genre.

what traits?  What are the defining traits of jRPGs that encompass them all if not being an rpg from Japan and having a linear story?

-Stereotypical characters, such as the annoying little kid/hero with issues, the pompous girl, the old soldier, the goof-off and etc. Also present in some anime.

-"Save the world"! Plot with the villain embodying lots of negative emotions rather than some philosophy or a world view

-The story is very limiting of your actions, going into great lengths to shove itself or its moral down your throat

-Corny cliches such as the hero proudly announcing that he can fight this and that, thanking his friends, everyone talking about how their friendship is important and this and that

@ps3_jrpg_gamer: So, Anachronox, a western made-JRPG is now a WRPG just like that. Flawless logic!

 

wow....those are horrible ways to define a genre, but here goes.

pompous girl = Rosie, old soldier = Largo, Welkin is the goof-off

Save the world becomes "save the country" which is perfectly ligitimate and has been in jRPG's before it just like saving the town in Persona 4.

The story is extremely limited in your actions, don't know how that's a difference

Corny cliches non existant in Valkyria, are you sure you played it?

And that's using your admittedly crappy definitions for the genre, I really don't see how Valkyria is missing any of those.

Welkin is no goof-off, and Rosie is not pompous save for the beach scene. You're stretching the definitions to prove a point.

The story limits what you can do very harshly, unlike a WRPG. So it is with every JRPG.

There isn't a lot of cliches in VC, what you may consider as one is simple soldier camaraderie.

Your "save the world" point is legitimate.

You may consider these definitions crappy, but they're present in every profoundly-Japanese RPG such as Mana Khemia, Tales, Ar Tonelico, .hack and so on.



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ps3_jrpg_gamer said:
Xen said:
Torillian said:
Xen said:
Skeeuk said:

its an rpg from japan.

hence a jrpg literally, but gameplay is more akin to srpg.

So, if Oblivion were made in Japan by a Japanese team, turning out as the same game as it is now, would it be a JRPG? No. It'd still have nothing to do with the genre.

@Tor: That motive is the only reason people label it as one. It lacks general JRPG traits, having only the artstyle that fits the genre.

what traits?  What are the defining traits of jRPGs that encompass them all if not being an rpg from Japan and having a linear story?

-Stereotypical characters, such as the annoying little kid/hero with issues, the pompous girl, the old soldier, the goof-off and etc. Also present in some anime.

-"Save the world"! Plot with the villain embodying lots of negative emotions rather than some philosophy or a world view

-The story is very limiting of your actions, going into great lengths to shove itself or its moral down your throat

-Corny cliches such as the hero proudly announcing that he can fight this and that, thanking his friends, everyone talking about how their friendship is important and this and that

@ps3_jrpg_gamer: So, Anachronox, a western made-JRPG is now a WRPG just like that. Flawless logic!

 

yes it is , god dammit but  JRPGS IS NOT A GENRE LIKE FPS it is a definition

 

JRPG's are a subgenre of RPG's, end of.



Xen said:
ps3_jrpg_gamer said:
Xen said:
Torillian said:
Xen said:
Skeeuk said:

its an rpg from japan.

hence a jrpg literally, but gameplay is more akin to srpg.

So, if Oblivion were made in Japan by a Japanese team, turning out as the same game as it is now, would it be a JRPG? No. It'd still have nothing to do with the genre.

@Tor: That motive is the only reason people label it as one. It lacks general JRPG traits, having only the artstyle that fits the genre.

what traits?  What are the defining traits of jRPGs that encompass them all if not being an rpg from Japan and having a linear story?

-Stereotypical characters, such as the annoying little kid/hero with issues, the pompous girl, the old soldier, the goof-off and etc. Also present in some anime.

-"Save the world"! Plot with the villain embodying lots of negative emotions rather than some philosophy or a world view

-The story is very limiting of your actions, going into great lengths to shove itself or its moral down your throat

-Corny cliches such as the hero proudly announcing that he can fight this and that, thanking his friends, everyone talking about how their friendship is important and this and that

@ps3_jrpg_gamer: So, Anachronox, a western made-JRPG is now a WRPG just like that. Flawless logic!

 

yes it is , god dammit but  JRPGS IS NOT A GENRE LIKE FPS it is a definition

 

JRPG's are a subgenre of RPG's, end of.

so let 's create today the AFPS(american fps) and BRPGS(british fps) and spread this thing on the net WE will be the first to use these terms so this how easily it is to create a sub-gernes of yours

 



ps3_jrpg_gamer said:
Xen said:
ps3_jrpg_gamer said:
Xen said:
Torillian said:
Xen said:
Skeeuk said:

its an rpg from japan.

hence a jrpg literally, but gameplay is more akin to srpg.

So, if Oblivion were made in Japan by a Japanese team, turning out as the same game as it is now, would it be a JRPG? No. It'd still have nothing to do with the genre.

@Tor: That motive is the only reason people label it as one. It lacks general JRPG traits, having only the artstyle that fits the genre.

what traits?  What are the defining traits of jRPGs that encompass them all if not being an rpg from Japan and having a linear story?

-Stereotypical characters, such as the annoying little kid/hero with issues, the pompous girl, the old soldier, the goof-off and etc. Also present in some anime.

-"Save the world"! Plot with the villain embodying lots of negative emotions rather than some philosophy or a world view

-The story is very limiting of your actions, going into great lengths to shove itself or its moral down your throat

-Corny cliches such as the hero proudly announcing that he can fight this and that, thanking his friends, everyone talking about how their friendship is important and this and that

@ps3_jrpg_gamer: So, Anachronox, a western made-JRPG is now a WRPG just like that. Flawless logic!

 

yes it is , god dammit but  JRPGS IS NOT A GENRE LIKE FPS it is a definition

 

JRPG's are a subgenre of RPG's, end of.

so let 's create today the AFPS(american fps) and BRPGS(british fps) and spread this thing on the net WE will be the first to use these terms so this how easily it is to create a sub-gernes of yours

 

Before you do that you have to perform a very hard task of convincing everyone that RPG's are defined by LOCATION.

Would Mass Effect be a JRPG had it been made in Japan?



I don't think we will ever find an answer to this question unless we can define JRPG's.
Does JRPG's stand for all RPG's made in Japan (including sub genres) or does it stand for a certain type of RPG?

If it's the former then VC is a JRPG (I think we all can agree that VC is a SRPG).



Xen said:
Torillian said:
Xen said:
Torillian said:
Xen said:
Skeeuk said:

its an rpg from japan.

hence a jrpg literally, but gameplay is more akin to srpg.

So, if Oblivion were made in Japan by a Japanese team, turning out as the same game as it is now, would it be a JRPG? No. It'd still have nothing to do with the genre.

@Tor: That motive is the only reason people label it as one. It lacks general JRPG traits, having only the artstyle that fits the genre.

what traits?  What are the defining traits of jRPGs that encompass them all if not being an rpg from Japan and having a linear story?

-Stereotypical characters, such as the annoying little kid/hero with issues, the pompous girl, the old soldier, the goof-off and etc. Also present in some anime.

-"Save the world"! Plot with the villain embodying lots of negative emotions rather than some philosophy or a world view

-The story is very limiting of your actions, going into great lengths to shove itself or its moral down your throat

-Corny cliches such as the hero proudly announcing that he can fight this and that, thanking his friends, everyone talking about how their friendship is important and this and that

@ps3_jrpg_gamer: So, Anachronox, a western made-JRPG is now a WRPG just like that. Flawless logic!

 

wow....those are horrible ways to define a genre, but here goes.

pompous girl = Rosie, old soldier = Largo, Welkin is the goof-off

Save the world becomes "save the country" which is perfectly ligitimate and has been in jRPG's before it just like saving the town in Persona 4.

The story is extremely limited in your actions, don't know how that's a difference

Corny cliches non existant in Valkyria, are you sure you played it?

And that's using your admittedly crappy definitions for the genre, I really don't see how Valkyria is missing any of those.

Welkin is no goof-off, and Rosie is not pompous save for the beach scene. You're stretching the definitions to prove a point.

The story limits what you can do very harshly, unlike a WRPG. So it is with every JRPG.

There isn't a lot of cliches in VC, what you may consider as one is simple soldier camaraderie.

Your "save the world" point is legitimate.

You may consider these definitions crappy, but they're present in every profoundly-Japanese RPG such as Mana Khemia, Tales, Ar Tonelico, .hack and so on.

That's "shonen" stuff. That's like saying that Jiro Taniguchi or Takumi Nagayasu are not mangaka because they never draw spiked hair guys or horny little chicks. It's a very short sighted point of view, there's plenty of manga, anime, jrpg that are marketed to grown-up people and not to adolescent boys.