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Torillian said:
Xen said:
Torillian said:
Xen said:
Skeeuk said:

its an rpg from japan.

hence a jrpg literally, but gameplay is more akin to srpg.

So, if Oblivion were made in Japan by a Japanese team, turning out as the same game as it is now, would it be a JRPG? No. It'd still have nothing to do with the genre.

@Tor: That motive is the only reason people label it as one. It lacks general JRPG traits, having only the artstyle that fits the genre.

what traits?  What are the defining traits of jRPGs that encompass them all if not being an rpg from Japan and having a linear story?

-Stereotypical characters, such as the annoying little kid/hero with issues, the pompous girl, the old soldier, the goof-off and etc. Also present in some anime.

-"Save the world"! Plot with the villain embodying lots of negative emotions rather than some philosophy or a world view

-The story is very limiting of your actions, going into great lengths to shove itself or its moral down your throat

-Corny cliches such as the hero proudly announcing that he can fight this and that, thanking his friends, everyone talking about how their friendship is important and this and that

@ps3_jrpg_gamer: So, Anachronox, a western made-JRPG is now a WRPG just like that. Flawless logic!

 

wow....those are horrible ways to define a genre, but here goes.

pompous girl = Rosie, old soldier = Largo, Welkin is the goof-off

Save the world becomes "save the country" which is perfectly ligitimate and has been in jRPG's before it just like saving the town in Persona 4.

The story is extremely limited in your actions, don't know how that's a difference

Corny cliches non existant in Valkyria, are you sure you played it?

And that's using your admittedly crappy definitions for the genre, I really don't see how Valkyria is missing any of those.

Welkin is no goof-off, and Rosie is not pompous save for the beach scene. You're stretching the definitions to prove a point.

The story limits what you can do very harshly, unlike a WRPG. So it is with every JRPG.

There isn't a lot of cliches in VC, what you may consider as one is simple soldier camaraderie.

Your "save the world" point is legitimate.

You may consider these definitions crappy, but they're present in every profoundly-Japanese RPG such as Mana Khemia, Tales, Ar Tonelico, .hack and so on.