Xen said:
-Stereotypical characters, such as the annoying little kid/hero with issues, the pompous girl, the old soldier, the goof-off and etc. Also present in some anime. -"Save the world"! Plot with the villain embodying lots of negative emotions rather than some philosophy or a world view -The story is very limiting of your actions, going into great lengths to shove itself or its moral down your throat -Corny cliches such as the hero proudly announcing that he can fight this and that, thanking his friends, everyone talking about how their friendship is important and this and that @ps3_jrpg_gamer: So, Anachronox, a western made-JRPG is now a WRPG just like that. Flawless logic!
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wow....those are horrible ways to define a genre, but here goes.
pompous girl = Rosie, old soldier = Largo, Welkin is the goof-off
Save the world becomes "save the country" which is perfectly ligitimate and has been in jRPG's before it just like saving the town in Persona 4.
The story is extremely limited in your actions, don't know how that's a difference
Corny cliches non existant in Valkyria, are you sure you played it?
And that's using your admittedly crappy definitions for the genre, I really don't see how Valkyria is missing any of those.
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