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What is your favorite Metal Gear Solid Game?

Metal Gear Solid 77 30.43%
 
Metal Gear Solid 2: Sons of Liberty 22 8.70%
 
Metal Gear Solid 3: Snake Eater 72 28.46%
 
Metal Gear Solid 4: Guns of the Patriots 56 22.13%
 
Metal Gear Solid: Portable Ops 3 1.19%
 
I like two or more equally 23 9.09%
 
Total:253
sabby_e17 said:
MGS4 > MGS > MGS3 > MGS1

Ahh, I cannot wait for Peace Walker!

huh?



Human contact, the final frontier.

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jarrod said:
AnarchyWest said:
jarrod said:
AnarchyWest said:
the_lonely_gamer_123 said:
Deradorn said:
I voted for MGS but they should have had an option for Twin Snakes it my preferred version. Great story with MGS2 graphics.

I didn't include Twin Snakes because it was a remake. Plus, a lot of people thought the game's cut scenes were cheesy, as Kojima did not use MGS2 graphics, instead he experimented with different graphics.

Kojima didn't develop TTS I believe he was a supervising producer similar to Rising right now

He was sort of behind the cheesy cutscenes though.  Kitamura's team originally did the cinemas more faithfully to MGS1, Kojima rejected it and asked them to differentiate everything and make it more over the top.

you have a link to all this?

Sure.  

Kind of misleading what you originally wrote.

From the link:
"Mr. Kitamura really respected and honored the original work, so like the helicopter, the chopper flying up, the scene there is pretty loyal to the original scene. But then we said, "This isn't it. If we're going to have Mr. Kitamura do it, we want him to do it his way." So what you're not seeing now, but what you'll see later on in the game is totally different. You'll be shocked."

So yes, originally Kitamura stayed true to the original.  And yes, Kojima rejected it.  But Kojima didn't tell him to make it more over the top, he just wanted Kitamura to do it the way that he (Kitamura) wanted to.  It just so happened that Kitamura likes things to be over the top.  I've only seen one of Kitamura's works (Versus), and I haven't played Twin Snakes, so I can't comment on whether or not it follows his style, but from the interview, all the cheesy cutscenes were the work of Kitamura.

OP:  My favorite MGS game is MGS3.  The only real complaint I have about the game is that while the boss fights were great, the bosses themselves weren't all that interesting.



the_lonely_gamer_123 said:
S.T.A.G.E. said:
huaxiong90 said:
Sorcery said:

MGS4: Guns of the Patriots was an amazing experience the first couple times I played it, but when it comes to replaying it, I can't stand the game. Drebin is totally unnecessary, the bosses suck because they have no character whatsoever and are annoying with their poorly acted screams, crying, and laughing, the ending SUCKS, and there's very little room for interpretation. I rated it a 10/10 after I played it twice, but now I feel like it's a solid 8/10. It also infuriated me that you could have about 9 or 10 items equipped for easy access, but only 5 weapons. WTF?

I think MGS4 could've been polished out so much more. I don't even know where to begin.

Kojima would've been able to put out a complete version of the game if Sony would've allowed him to release it on two Blu Ray discs like it should've been.

Two blu ray discs= 50GB

One dual layer blu-ray disc=50GB

That is not the reason why people say MGS4 lacked polish.

IMO, the only thing that Kojima could've refined was the CQC. It was too slow paced. 

 

@Sorcery- I liked Drebin. I thought the boss fights were good but there was no real point for the beauties to exist. Vamp and Liquid Ocelot boss fights were great. And the ending did not suck. I was confused why Big Boss was still alive but the debriefing explained it pretty well. The ending is one that you can enjoy if you watched all the cut scenes. 

The only thing tolerable about the game was the cinematics and voice acting IMO. Perhaps if Kojima would've had things his way with the two Blu Ray's the gameplay would've been better. It was a marginal effort at best. I wish Kojima would put in gameplay espionage elements like Splinter Cell already. MGS1 and 3 were classics and the gameplay fit the board perfectly. MGS4 was too big of a game to have such a simplistic selection of moves. The road to each boss was disappointing as well, but whatever.....at least it wasn't MGS2.



S.T.A.G.E. said:
huaxiong90 said:
Sorcery said:

MGS4: Guns of the Patriots was an amazing experience the first couple times I played it, but when it comes to replaying it, I can't stand the game. Drebin is totally unnecessary, the bosses suck because they have no character whatsoever and are annoying with their poorly acted screams, crying, and laughing, the ending SUCKS, and there's very little room for interpretation. I rated it a 10/10 after I played it twice, but now I feel like it's a solid 8/10. It also infuriated me that you could have about 9 or 10 items equipped for easy access, but only 5 weapons. WTF?

I think MGS4 could've been polished out so much more. I don't even know where to begin.

Kojima would've been able to put out a complete version of the game if Sony would've allowed him to release it on two Blu Ray discs like it should've been.

I don't think he did fill up 50 GB.

 

But one thing he could've polished out is the stealth gameplay as you said. I need an incentive to use the tools he's given, because you can breeze through the game without using them. The game engine could've been better too.

 

There is so much that could've been fixed. But I really can't be bothered to write them down. The same goes for MGO. It's flawed in so many ways, especially the body mechanics. The idea and execution of the online play and features is brilliant. But technical blunders really tainted the game.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

MGO's matchmaking is terrible...other than that it is pretty good



Human contact, the final frontier.

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the_lonely_gamer_123 said:
MGO's matchmaking is terrible...other than that it is pretty good

Nevermind the lagswitchers, glitchers, messed up body mechanics, and the sort. Have you ever noticed how people teleport after getting 'naded? That's not lag, fyi. That's Konami failing. Not to mention how sometimes scans fail to come through.

 

It has many problems which Konami are too lazy to fix. And it takes too long to get cheaters banned.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

huaxiong90 said:
S.T.A.G.E. said:
huaxiong90 said:
Sorcery said:

MGS4: Guns of the Patriots was an amazing experience the first couple times I played it, but when it comes to replaying it, I can't stand the game. Drebin is totally unnecessary, the bosses suck because they have no character whatsoever and are annoying with their poorly acted screams, crying, and laughing, the ending SUCKS, and there's very little room for interpretation. I rated it a 10/10 after I played it twice, but now I feel like it's a solid 8/10. It also infuriated me that you could have about 9 or 10 items equipped for easy access, but only 5 weapons. WTF?

I think MGS4 could've been polished out so much more. I don't even know where to begin.

Kojima would've been able to put out a complete version of the game if Sony would've allowed him to release it on two Blu Ray discs like it should've been.

I don't think he did fill up 50 GB.

 

But one thing he could've polished out is the stealth gameplay as you said. I need an incentive to use the tools he's given, because you can breeze through the game without using them. The game engine could've been better too.

 

There is so much that could've been fixed. But I really can't be bothered to write them down. The same goes for MGO. It's flawed in so many ways, especially the body mechanics. The idea and execution of the online play and features is brilliant. But technical blunders really tainted the game.

He couldn't because Sony told him not to. If he did he would've made the Blu Ray Disc seem pointless for ambitious devs leaving multiple discs to still be an option. Sony didn't want this, so they told him not to add and cut him off at one Blu Ray disc.



the_lonely_gamer_123 said:
sabby_e17 said:
MGS4 > MGS > MGS3 > MGS1

Ahh, I cannot wait for Peace Walker!

huh?

?




bobobologna said:
jarrod said:
AnarchyWest said:
jarrod said:
AnarchyWest said:
the_lonely_gamer_123 said:
Deradorn said:
I voted for MGS but they should have had an option for Twin Snakes it my preferred version. Great story with MGS2 graphics.

I didn't include Twin Snakes because it was a remake. Plus, a lot of people thought the game's cut scenes were cheesy, as Kojima did not use MGS2 graphics, instead he experimented with different graphics.

Kojima didn't develop TTS I believe he was a supervising producer similar to Rising right now

He was sort of behind the cheesy cutscenes though.  Kitamura's team originally did the cinemas more faithfully to MGS1, Kojima rejected it and asked them to differentiate everything and make it more over the top.

you have a link to all this?

Sure.  

Kind of misleading what you originally wrote.

From the link:
"Mr. Kitamura really respected and honored the original work, so like the helicopter, the chopper flying up, the scene there is pretty loyal to the original scene. But then we said, "This isn't it. If we're going to have Mr. Kitamura do it, we want him to do it his way." So what you're not seeing now, but what you'll see later on in the game is totally different. You'll be shocked."

So yes, originally Kitamura stayed true to the original.  And yes, Kojima rejected it.  But Kojima didn't tell him to make it more over the top, he just wanted Kitamura to do it the way that he (Kitamura) wanted to.  It just so happened that Kitamura likes things to be over the top.  I've only seen one of Kitamura's works (Versus), and I haven't played Twin Snakes, so I can't comment on whether or not it follows his style, but from the interview, all the cheesy cutscenes were the work of Kitamura.

OP:  My favorite MGS game is MGS3.  The only real complaint I have about the game is that while the boss fights were great, the bosses themselves weren't all that interesting.

Kitamura's known for high action films with similarly over the top spectacle, reread exactly what Kojima says "This isn't it. If we're going to have Mr. Kitamura do it, we want him to do it his way.".  Kitamura's inclination was to stay true to the original games (likely due to being a huge fan of the game), while Kojima explicitly hired him due to the style of his films.  Basically Kojima's saying he wanted the movies in Kitamura's film style (ie: over the top) or they wouldn't have hired him.

Besides which, the buck stops at Kojima.  The cheese wouldn't have made it through unless he signed off...



Easily the Subsistence version of Metal Gear Solid 3. MGS4 had better mechanics but MGS3 was still the better game.