By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Why are recent games screwing up simple things?


I mean another example of something like this would be Fallout 3 and Oblivion?  I respect Bethesda and all, but how did they manage to make such a bad FPS game?  Gunplay in that game just feels so off and it's just weird because we're so good making FPS games and then somehow make them bad again.

Simple, Fallout isn't a FPS, it's an RPG (the aiming sucked on consoles, on PC it was fine). When Oblivion was made, Bethesda decided to tak all of the innovations from Morrowind, throw them out the window, promise way more then they could deliver, stick their heads up their asses, and release an unfinished game. Oblivion just wasn't ready to be released, it was too ambitious, and you can tell the parts that they left out.



Around the Network
GodOfWar_3ever said:
GoW 3 new combat mechanics -

On the fly switch weapons - The cestus imo is the best secondary weapon in the GoW series so far. This is a big improvement imo.
Ride-able creatures. Cyclops, Cerberus...
Items that don't consume magic. (Fire Bow, Helios Head, Hermes Shoes)
Sexy new combos - Grapple + Battering ram (theres probably more)

That may not be much, but who cares anyway ! There are battle on moving titans and the sense of scale is unsurpassed.

Oh and it is foolish to to think Bayonetta is even in the same league as GoW. GoW is so much better that its funny...
The only area Bayonetta can "pwn" GoW is the combat, and that too is not by much while GoW is so much better in terms of story, graphics, sense of scale, soundtrack, and by the looks of it, boss fights.

Agreed!, Bayonetta is just a knock-off, while God of War is the real deal. But, hey, if you like women with glasses running around with gun shoes ( and I mean who doesn't  ) then thats just your tastes buddy. God of War is in a league all by itself when compared to other hack-n-slash games. 



<a href="http://us.playstation.com/playstation/psn/visit/profiles/isti1122"><imgsrc="http://fp.profiles.us.playstation.com/playstation/psn/pid/isti1122.png" width="230" height="155" border="0" /></a><br/><a href="http://www.us.playstation.com/psn/signup">Get your Portable ID!</a>

hasanwhy said:
GodOfWar_3ever said:
GoW 3 new combat mechanics -

On the fly switch weapons - The cestus imo is the best secondary weapon in the GoW series so far. This is a big improvement imo.
Ride-able creatures. Cyclops, Cerberus...
Items that don't consume magic. (Fire Bow, Helios Head, Hermes Shoes)
Sexy new combos - Grapple + Battering ram (theres probably more)

That may not be much, but who cares anyway ! There are battle on moving titans and the sense of scale is unsurpassed.

Oh and it is foolish to to think Bayonetta is even in the same league as GoW. GoW is so much better that its funny...
The only area Bayonetta can "pwn" GoW is the combat, and that too is not by much while GoW is so much better in terms of story, graphics, sense of scale, soundtrack, and by the looks of it, boss fights.

Agreed!, Bayonetta is just a knock-off, while God of War is the real deal. But, hey, if you like women with glasses running around with gun shoes ( and I mean who doesn't  ) then thats just your tastes buddy. God of War is in a league all by itself when compared to other hack-n-slash games. 

I'm thinking DMC came out before GoW. Its hard to say that Kamiya knocked off the game that knocked off his original creation.



_____________________________________________________

Check out the VGC Crunch this Podcast and Blog at www.tsnetcast.com

senseinobaka said:
hasanwhy said:
GodOfWar_3ever said:
GoW 3 new combat mechanics -

On the fly switch weapons - The cestus imo is the best secondary weapon in the GoW series so far. This is a big improvement imo.
Ride-able creatures. Cyclops, Cerberus...
Items that don't consume magic. (Fire Bow, Helios Head, Hermes Shoes)
Sexy new combos - Grapple + Battering ram (theres probably more)

That may not be much, but who cares anyway ! There are battle on moving titans and the sense of scale is unsurpassed.

Oh and it is foolish to to think Bayonetta is even in the same league as GoW. GoW is so much better that its funny...
The only area Bayonetta can "pwn" GoW is the combat, and that too is not by much while GoW is so much better in terms of story, graphics, sense of scale, soundtrack, and by the looks of it, boss fights.

Agreed!, Bayonetta is just a knock-off, while God of War is the real deal. But, hey, if you like women with glasses running around with gun shoes ( and I mean who doesn't  ) then thats just your tastes buddy. God of War is in a league all by itself when compared to other hack-n-slash games. 

I'm thinking DMC came out before GoW. Its hard to say that Kamiya knocked off the game that knocked off his original creation.

I think what he means is that Bayo is a DMC knock-off.

But who cares anyway ! DMC is awesome, Bayonetta is awesome....just not  God of War level awesome. If DMC and Bayonetta had decent stories that weren't awkward or plain....stupid they would be much better than GoW...

Then again...my love for GoW may be because of my love for Greek mythology...



DMC created the genre, God of War perfected it.
God of War II pushed the genre further.
Bayonetta matched it. 2 months later, God of War III becomes the king again.

GameInformer : ".....the team at Sony Santa Monica was elevating the scale and intensity to a level that once again proves Kratos is the undisputed king of the genre."

Destructoid : "Without question, God of War III sets the new gold standard for action games, clearing and then raising the near-impossible bar that was set by its previous installments. For many years to come, this will be the game by which all others in the genre are compared, and I suspect we won't see anything like it for quite some time."

IGN AU : "Kratos has earned an enviable position at the head of his genre's ladder - and we don't think there's going to be another hero quite like him, in a series as consistently outstanding as this, for a very long time."

Everyey.it : "God of War 3 does not represent a revolution in the genre. But it is massive, and brutal, and thrilling, like no other action game in this generation."

GamesRadar : "Add a memorable cast of characters and buckets of gore, and Kratos’s last adventure is also his best yet."



Around the Network
twesterm said:
Akvod said:
 

I'm confused, if your gripe was that Heavy Rain and Deadly Premonition didn't stick with the established control schemes, or the "if it ain't broke..." why is GoW III on your list? You yourself say that it's an perfect example, but I don't know where I misread you. Your main theme was clearly of games deviating from the traditional game mechanics, etc.

I was actually praising God of War (even though I don't like the games).

-edit-

Note that I'm not pointing out that every game has problems, I'm saying that things like character movement in a 3D world, something that was solved well more than 5 years ago, got screwed up so badly in a new game.

I'm not against developers trying new things, but come on, you have to know when something is that bad.  In Heavy Rain's case, I tried the whole game to figure out why they went with that control scheme and I could never figure it out.

You need to be more clear, as you said after your GoW III paragraph: So yeah, how are these games screwing up such simple things?

And it seems everyone else in this thread interpreted as GoWIII=sucks.



Akvod said:

You need to be more clear, as you said after your GoW III paragraph: So yeah, how are these games screwing up such simple things?

And it seems everyone else in this thread interpreted as GoWIII=sucks.

I assumed this was pretty clear:

twesterm said:

God of War 3

Now I bet you're all thinking twesterm you dumbshit fanboy, God of War 3 is brilliant you douche wibbler!

And, well, yeah, I assume it is.

I bring up God of War 3 because it's a perfect example of if it aint broke, don't fix it.

God of War set the standard for that type of game which is why God of War 3 is God of War 2 which is God of War.  They got combat down to an art and instead of trying to reinvent the wheel, they stuck with what was established and good.

What isn't clear about that?



twesterm said:

Simple question-- why are recent games screwing up simple things?

Three examples-- Heavy Rain, Deadly Premonition, and God of War 3.

Heavy Rain

People who come here often should know I despise quick time events but despite that, I gave Heavy Rain a go and I liked it!  It was good but it had some problems, the biggest ones the movement controls and camera.

I'll forgive the camera since not many games attempt the stationary camera anymore but the movement controls are just inexcusable.  If this were 1998 when we're still new to navigating 3D worlds I could understand, but this is 2010.  I appreciate trying something new but there comes a point when you just have to say this sucks.

I don't understand how they could release the game with controls that are that horrible.  You'd think that early on someone that had some amount of common sense would say hey, these controls are bad, why don't we do what every other game does since every other game does it that way for a reason?

It's that old saying, if it aint broke, don't fix it comes into play here.  We've gotten quite good at movement controls and while some games may try something different and end a bit off like Killzone 2, they're still fine.  Heavy Rain tried something different was more than just a little off, it was terrible.

How did they screw up something as simple as movement controls?

I really agree with this, back in a Heavy Rain or Silent Hill thread and I commented on the poor design, not just the controls though that was one point, but the controls to the simicircles that were annoying to do while in the QTEs to choices you had to make and the actions don't tell you shit other than a direction to hit and when you're talking you have one vauge word circling your head... its hard to see sometimes, at times you're timed on what you talk about, and then if that wasn't enough the one word doesn't tell you enough about what you could possibly say.  Like "trick" it could range from being a raging retard to being very sly, Bioware solved this shit last gen when you had full explanations to what choices you could make... it's a very poor design choice to me.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

senseinobaka said:

GOW3 is an example of sony's strategy of pumping out games with fast turn around. This is the 4th GOW game since 2005 and the 3rd developed by Santa Monica. The development team is talented, but they dont get a chance to sit down and come up with new ideas and experimental mechanics. R&C has the same unfortunate problem...it's franchise abuse.

 

But thankfully, some studios out there will come up with genre improvements and fresh ideas. This is why Bayonetta will pwn GOW3 in every convievable way except overall sales.

God of War III was developed for over three years by a huge team. I would say that's plenty.

As for Ratchet and Clank, I don't see this repetition problem that every reviewer seemed to notice. Space exploration with moons, etc. was new. The Zoni were new. Clank recording gameplay was new. Azimuth was new. Hell, it's difficult to find things in that game which weren't new.



(Former) Lead Moderator and (Eternal) VGC Detective

@ Twestern: Lol at your thread becomming a Bayonetta vs GoW3 battleground

Anyway, I think part of it has to do with the expertise of the developers, at least in the case of Fallout 3 and Bethesda. The developer generally make FP fantasy RPGs with no gunplay. Is it that suprising that the shooting element isn't going to be quite as good as the RPG elements. It's the same with Mass Effect, Bioware are only just learning to do shooting mechanics.

As for Heavy Rain and it's movement controls it is a bit odd. All I can say is that the developer obviously disagreed with you and thought it was fine to put it in the final product (not sure why myself). Can't comment on Deadly Premonitions as I haven't seen or played it. And finally, God of War 3... wait until it's released, it may have some suprises we don't know about.

There will always be games where the mechanics just aren't up to scratch for the time.