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Forums - Gaming - Things you don't miss about past generations of gaming

There is a lot of frustrations in current gaming, and we know what they are. 

Contrariwise, let's not pretend stuff before the 2020s and before the 2010s as well did everything right.

For the purpose of this discussion, include hardware before Switch, PS5, Xbox Series X/S, and Switch 2. And the games have to be at least 10 years old.



Lifetime Sales Predictions 

Switch: 159 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million, then 161 million)

PS5: 116 million (was 105 million, then 115 million, then 122 million)

Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

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Nothing. Literally nothing. If I could snap my fingers and make it 2000 again, you can bet your pants I would. lol



To be honest, nothing, graphics dont bother me, sometimes wanky/clunky controls are a lot of fun, framerate on ps1 and 2 games where pretty good. Music was a hell lot better..

Pops in the dics and it works.
Noo microtransactions
Noo patches
Noo dlc ripped from the main games.

Noo forced political correctness

Noo forced DEI


Each to their own but gaming nowadays is a shell of its former self.
Well at least we have pretty graphics to look at.



 

My youtube gaming page.

http://www.youtube.com/user/klaudkil

Cant say I miss the loading times of previous Playstation consoles. Or the lack of third party for Nintendo consoles.



Loading times, particularly in the 6th gen.

Gimmicky BS, whether that's the Wii or occasionally PS3 using motion controls badly or vita games using touch/back touch for the sake of it.

Proprietary memory. GC/PS2 memory cards were overpriced AF. Still remember someone who worked at Sony during the PS2 era said there were people literally laughing in a meeting about how much they could sell the 8mb memory cards for when they cost them a measly few dollars (later in the PS2's life) to make.

Last edited by Zippy6 - 7 hours ago

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Zippy6 said:

Loading times, particularly in the 6th gen.

Gimmicky BS, whether that's the Wii or occasionally PS3 using motion controls badly or vita games using touch/back touch for the sake of it.

Proprietary memory. GC/PS2 memory cards were overpriced AF. Still remember someone who worked at Sony during the PS2 era said there were people literally laughing in a meeting about how much they could sell the 8mb memory cards for when they cost them a measly few dollars (later in the PS2's life) to make.

Damn thats scummy! Thank the gaming lords memory nowadays is dirt cheap!.

O...

Wait....



 

My youtube gaming page.

http://www.youtube.com/user/klaudkil

Here's some:

  • poor framerates
  • terrible controls
  • bad cameras
  • long loading times
  • bad aesthetics


I don't miss the days when companies withheld content from Japan for various reasons, some of them due to lack of resources for localization, but some of them due to purely arbitrary reasons. We didn't get half of the Final Fantasy series until years after the fact, and we missed two Dragon Quest games. Even in the recent past, Reggie was notorious for picking and choosing what we got to play in the US, even when Nintendo of Europe had already localized games into English (Xenoblade Chronicles being a prime example).

Defective consoles, like the cheap laser tracks Sony used on PS1 and PS2 that caused disc-read errors, or the RROD.

Microsoft moneyhatting Japanese games just to deny content to Sony and Nintendo, with the result that a lot of content ended up losing money because the Japanese market still wasn't interested in Xbox while Western gamers didn't buy the actual games.



  • Loading times from slow HDDs or even slower optical discs.
  • 30 fps (or less) without an performance mode option
  • PAL slowdowns (50 Hz, so 25 or 50 fps), ~17% slower gameplay.
  • region codes
  • often no antialiasing, resulting in "jaggies" (and edge flickering in motion)
  • screen tearing
Last edited by Conina - 5 hours ago

Gimmicky motion controls. I hate them with a passion. Its one of things that ruined SFox Zero for me.

Thats all i got.