I don't miss the days when companies withheld content from Japan for various reasons, some of them due to lack of resources for localization, but some of them due to purely arbitrary reasons. We didn't get half of the Final Fantasy series until years after the fact, and we missed two Dragon Quest games. Even in the recent past, Reggie was notorious for picking and choosing what we got to play in the US, even when Nintendo of Europe had already localized games into English (Xenoblade Chronicles being a prime example).
Defective consoles, like the cheap laser tracks Sony used on PS1 and PS2 that caused disc-read errors, or the RROD.
Microsoft moneyhatting Japanese games just to deny content to Sony and Nintendo, with the result that a lot of content ended up losing money because the Japanese market still wasn't interested in Xbox while Western gamers didn't buy the actual games.







