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Forums - Gaming - Final Fantasy VII Rebirth Demo is out now on Switch 2 and Xbox Series

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SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)

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Nice, will test it on Switch to see if the presentation holds up



Early impressions of the Switch version:

  • Targets 30 FPS. Normal gameplay holds in the 25-30 FPS range pretty comfortably, but drops down to ~20 FPS are recorded in some particularly busy overworld areas.
  • The usual cutbacks you'd expect in lightning, shadows, texture quality, etc. are present.
  • Visual noise from DLSS is present. Especially noticeable with hair.
  • Pop in is very noticeable in some areas.
  • Seemingly in an attempt to cut down the game's storage size, a lot of props you'd find on tables or on walls are completely removed from the Switch version.



Jules98 said:

Early impressions of the Switch version:

  • Targets 30 FPS. Normal gameplay holds in the 25-30 FPS range pretty comfortably, but drops down to ~20 FPS are recorded in some particularly busy overworld areas.
  • The usual cutbacks you'd expect in lightning, shadows, texture quality, etc. are present.
  • Visual noise from DLSS is present. Especially noticeable with hair.
  • Pop in is very noticeable in some areas.
  • Seemingly in an attempt to cut down the game's storage size, a lot of props you'd find on tables or on walls are completely removed from the Switch version.

Considering the chipset, pretty darn good port.  Seems perfectly playable, just reasonable/expected cutbacks.  Not for me, but for those who want the convenience of portable, not too shabby.    



rtx 4090, 32 gb ram, i7-13700k

Switch 2

Jules98 said:

Early impressions of the Switch version:

  • Targets 30 FPS. Normal gameplay holds in the 25-30 FPS range pretty comfortably, but drops down to ~20 FPS are recorded in some particularly busy overworld areas.
  • The usual cutbacks you'd expect in lightning, shadows, texture quality, etc. are present.
  • Visual noise from DLSS is present. Especially noticeable with hair.
  • Pop in is very noticeable in some areas.
  • Seemingly in an attempt to cut down the game's storage size, a lot of props you'd find on tables or on walls are completely removed from the Switch version.

I think they removed such things because the size of the game is 150GB in others platforms, and on Switch 2 the size will be 100GB



SteamMyAnimeList and Twitter - PSN: Gustavo_Valim - Switch FC: 6390-8693-0129 (=^・ω・^=)

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I mean Switch 2 basically won the debate about how powerful it will be.

It can run big ticket PS5 games far, far more faithfully than the Switch 1 could run big ticket PS4 games like The Witcher 3.

It is not of the lineage of the DS/3DS/Wii/Wii U ... that bullshit is broken so the next person that says "Nintendo can't make good hardware because of Wi--" deserves at this point to be slapped upside the head, Nintendo can and has made good hardware here. This is clearly a new hardware era for them. 

Even the things like some missing details like wall posters in the game, I suspect has less to do with anything technical and more that they just wanted the file size to be smaller on Switch 2 because the Switch 2 has lower base storage being a portable device. 150GB per game becoming widespread is probably something Nintendo tries to get publishers to get down in size. 



Having played a bit of the Switch 2 version (not too much as I wanna wait for the full game) I was quite pleased with how it holds up.

You can tell it was developed for stronger hardware, but the cuts aren't egregious and it's very competently ported.



curl-6 said:

Having played a bit of the Switch 2 version (not too much as I wanna wait for the full game) I was quite pleased with how it holds up.

You can tell it was developed for stronger hardware, but the cuts aren't egregious and it's very competently ported.

Also, we have to remember the OG release has performance, pop-ins and shadow problems even on PS5. All things considered, this seems like a pretty good port.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

LipeJJ said:
curl-6 said:

Having played a bit of the Switch 2 version (not too much as I wanna wait for the full game) I was quite pleased with how it holds up.

You can tell it was developed for stronger hardware, but the cuts aren't egregious and it's very competently ported.

Also, we have to remember the OG release has performance, pop-ins and shadow problems even on PS5. All things considered, this seems like a pretty good port.

Does it? I haven't noticed anything but I can be pretty oblivious to such things. Lucky, I guess.



This seems like a bad port compared to Capcom's and Ubisoft's stuff.

The cutbacks are signifciant, popins were already distracting on PS5 and they're much worse here. Many objects and textures are removed. Image quality at 30 fps + DLSS is barely comparable to 60 fps mode on PS5 (which had an awful image quality due to garbage upscaling, but I didn't mind it coz I played it on a 1080p display and am not too sensitive to low resolutions).

30fps mode on PS5 was downright unplayable for me. It's the worst 30fps game I experienced since the PS360 generation, a lot worse than TotK's 30fps. Perhaps a better motion blur implementation could mitigate the terrible choppiness. For such an action packed reaction sensitive game, I wonder how bad the sub 30 fps segments are.