Starting April 24th, GeForce Now will no longer be able to play titles from Microsoft’s Xbox Game Studios, Warner Bros. Interactive Entertainment, Codemasters, and Klei Entertainment
Nvidia’s model has been controversial because it does not involve publishers selling separate licenses of games for access in the cloud. Yet due to agreements Nvidia has with those game publishers and likely out of caution for licensing disputes, Nvidia does not support games on GeForce Now without the express permission of the publisher that owns the intellectual property.
This was a non-issue when GeForce Now was free in beta form, but since its public trial launch in early February, Nvidia started charging $4.99 a month. Publishers, including Activision Blizzard and Bethesda Softworks, then began pulling their libraries. 2K Games also removed its titles early last month.
“As we prepare for commercial service in June, we’ll be adding and removing games through the end of May,” Phil Eisler, Nvidia’s vice president of GeForce Now, writes in the blog post. “Behind the scenes, we’re working with digital game stores so publishers can tag their games for streaming on GeForce Now, right when they publish a game. This will help us bring more games to the library, quicker, as well as provide a more stable catalog. We’re transitioning as many games to GeForce Now as possible over this time. For those leaving, we’ll give gamers as much notice as possible.”
“Ubisoft fully supports Nvidia’s GeForce NOW with complete access to our PC games from the Ubisoft Store or any supported game stores,” Chris Early, senior vice president partnerships at Ubisoft, said in a statement. “We believe it’s a leading-edge service that gives current and new PC players a high-end experience with more choice in how and where they play their favorite games.”