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Forums - Sony Discussion - NX Gamer PS5 Full Spec Analysis

It is funny seeing the "one is right" or "the other is right" when neither side or us have the hardware in hand and SW to test to be certain of anything. So stop with the ridiculous more people agree with X or Y, because that is useless.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Hynad said:
Zoombael said:

What is this "secret" sauce? Only a few if anyone is dismissing the difference in TFs. The question is, how much of a difference is it really going to make. And NX analysis being biased? He says XSX has definitely more resources and PS5 won't be able to top that. There is no word of how the two gonna perform in detail.

You’re showing difficulties to keep up. Read the thread. It also helps to know what goes on in the forums in general.

No difficulty at all. It seems you are not up to it. 

I'll ask you again: What is this secret sauce? Who is biased? You draw paralells where are none. You are saying that one advantage (on paper) is valid, whereas the other advantage (on paper) and Sonys approach is a non existent "secret sauce".



Hunting Season is done...

Zoombael said:
Hynad said:

You’re showing difficulties to keep up. Read the thread. It also helps to know what goes on in the forums in general.

No difficulty at all. It seems you are not up to it. 

I'll ask you again: What is this secret sauce? Who is biased? You draw paralells where are none. You are saying that one advantage (on paper) is valid, whereas the other advantage (on paper) and Sonys approach is a non existent "secret sauce".

Hynad haven't done it as far as I know. But yes there are some people on Sony camp (haven't really see it in this forum) that think the SSD will make PS5 more powerful than XSX thus some are mocking it as secret sauce. Thing is that it isn't nearly as talked like that as was esram, cloud, directx and other secret sauce for X1 and on VGC the most I'm seeing is people saying that perhaps it may shrink the gap a little and that since both are different portions of the processing a game we may see advantages for PS5 in some type of games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Captain_Yuri said:
Trunkin said:

I'm just sitting here wondering how the hell Sony and M$ are selling consoles with those specs for anything under $1000. I'm in need of a PC upgrade, and I've already given up on achieving parity with the XSeX because it throws the whole thing out of my price range. Let alone the GPUs and NVME drives.

The key thing to remember is... These consoles are not out yet and by the time they do come out which should be Holiday 2020, PC should have a good answer...

Ryzen 4000 series CPUs are on the horizon. Big Navi GPUs are on the horizon. Nvidia's 3000 GPUs are on the horizon. Samsung's 980 series Nvme SSDs that are rated to run at 6.5GB/s as well as their competitors are on the horizon. Unless they all get delayed which isn't impossible due to the virus, they should all come out at the same time or before the next gen console twins arrive.

Consoles will still have the best value as they always have but there's plenty of things coming out that will shorten the gap.

Yes its a bit silly, the timescales for upgrades are vastly different, PC is on a permanent short term cycle while a full console reset is getting close to 7 years.



Research shows Video games  help make you smarter, so why am I an idiot

Moore law is dead also created a good ps5 analysis, watch it guys.



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Zoombael said:
Hynad said:

You’re showing difficulties to keep up. Read the thread. It also helps to know what goes on in the forums in general.

No difficulty at all. It seems you are not up to it. 

I'll ask you again: What is this secret sauce? Who is biased? You draw paralells where are none. You are saying that one advantage (on paper) is valid, whereas the other advantage (on paper) and Sonys approach is a non existent "secret sauce".

If you need me to point out everything, I have a suggestion, simply ignore my comments and don’t reply to me from now on. You are trying to antagonize me as it’s your habit in here. 
So, again, go try your shtick on someone else.



DonFerrari said:
Hynad haven't done it as far as I know. But yes there are some people on Sony camp (haven't really see it in this forum) that think the SSD will make PS5 more powerful than XSX thus some are mocking it as secret sauce.

Xbs gpu is 15% faster than ps5. 4k60fps will be a standard for years, because ppl are buying 4k60Hz TVs in masses. Hardly anyone can tell the difference between 4k and 1660p and 60 -120-144fps. There is no such the void to fill it with the extra TF, to really make the difference. The more native/less dynamic res is all what xbs can do better, except RT.

The gap is just not big enough, the diminishing returns are too heavy. PS5 is doing"fine". And SSD is a gamechanger.



Snoopy said:
KratosLives said:
although ps5 has a faster sdd, nearly double the gigs throughput, xbox has faster memory bandwidth and the 100 gb of data immidiately available. Will the faster memory of xboxSx offset the ssd advantage?

Correct me if I am wrong, but wouldn't we be able to upgrade the xbox SSD at any time for a faster one, taking the one small advantage PS5 hardware has over xbox?

Nope. You are wrong. If you are talking about simply plugging in an SSD expansion, however, then you are right. But plugging in a faster SSD isn't going to happen and wouldn't even be allowed. Stuff lie that breaks an ecosystem. Devs would always build their games and engines around what's inside the hardware that everyone buys, and not what is for something that maybe 20% of the platforms user base would buy.

KratosLives said:
It's going to come down to how big of a difference the ssd makes on the ps5, the increase in gpu speed, the io engines and overall architecture. But the thing is both systems use variable shading, and more importantly mesh shaders/primitve shaders, which will allow for huge worlds and detail while limiting costs, power usage. In terms of mesh shading, this is where ps5 might shine in exclusives due to the ssd. Even possibly in multiplats, in games with huge worlds, they can use the advantage of the ssd with mesh shading and free up resources to make up for the xbox advantage, which might go towards ray tracing or resolution.

You take all the things that are similar, cancel them out and then focus on the things that are different. those are the things that would play into what advantages any platform will have. XSX also has mesh shading, which is basically mostly just geometry culling and being that they are programmable now, also geometry prioritization at a very early stage in the pipeline so sources aren't being wasted. This is also an example of "the things that are similar".

Both consoles have native hardware and/or methods thats designed allow them be "more efficient". And since they both have very similar things (albeit called different things) what they have becomes standard across both platforms and results in similar performance gains. Again, its what is different that counts.

Zoombael said:
Hynad said:

You’re showing difficulties to keep up. Read the thread. It also helps to know what goes on in the forums in general.

No difficulty at all. It seems you are not up to it. 

I'll ask you again: What is this secret sauce? Who is biased? You draw paralells where are none. You are saying that one advantage (on paper) is valid, whereas the other advantage (on paper) and Sonys approach is a non existent "secret sauce".

I find anyone at this point saying anything about the secret sauce to be disingenuous or purposefully ignorant. Which to me would mean they have an agenda. So I would advise that you ignore anyone that talks to that effect.

As far as differences go, they are obvious. XSX has a GPU compute advantage and PS5 has an IO speed advantage. No secret sauce there. I don't think anyone is dismissing or ignoring the disadvantage, but rather quantifying it and concluding that it wouldn't matter or make much of a difference. Running at 17% higher rez for 17% of the time in a world with reconstruction, variable resolutions and all other kinds of image gimmickry and with where the floor of these resolutions in question is something as high as 1900p/2052p... is not going to amount to a noticeable perceptible difference. 

I, however, believe most simply do not know/understand just what or he an IO speed advantage is beneficial because its benefits aren't portrayed in a language that is easily quantifiable. Basically, it's easier saying TFs is more than saying SSD can make games look and run better on the PS5.



Intrinsic said:
Snoopy said:

Correct me if I am wrong, but wouldn't we be able to upgrade the xbox SSD at any time for a faster one, taking the one small advantage PS5 hardware has over xbox?

Nope. You are wrong. If you are talking about simply plugging in an SSD expansion, however, then you are right. But plugging in a faster SSD isn't going to happen and wouldn't even be allowed. Stuff lie that breaks an ecosystem. Devs would always build their games and engines around what's inside the hardware that everyone buys, and not what is for something that maybe 20% of the platforms user base would buy.

KratosLives said:
It's going to come down to how big of a difference the ssd makes on the ps5, the increase in gpu speed, the io engines and overall architecture. But the thing is both systems use variable shading, and more importantly mesh shaders/primitve shaders, which will allow for huge worlds and detail while limiting costs, power usage. In terms of mesh shading, this is where ps5 might shine in exclusives due to the ssd. Even possibly in multiplats, in games with huge worlds, they can use the advantage of the ssd with mesh shading and free up resources to make up for the xbox advantage, which might go towards ray tracing or resolution.

You take all the things that are similar, cancel them out and then focus on the things that are different. those are the things that would play into what advantages any platform will have. XSX also has mesh shading, which is basically mostly just geometry culling and being that they are programmable now, also geometry prioritization at a very early stage in the pipeline so sources aren't being wasted. This is also an example of "the things that are similar".

Both consoles have native hardware and/or methods thats designed allow them be "more efficient". And since they both have very similar things (albeit called different things) what they have becomes standard across both platforms and results in similar performance gains. Again, its what is different that counts.

Zoombael said:

No difficulty at all. It seems you are not up to it. 

I'll ask you again: What is this secret sauce? Who is biased? You draw paralells where are none. You are saying that one advantage (on paper) is valid, whereas the other advantage (on paper) and Sonys approach is a non existent "secret sauce".

I find anyone at this point saying anything about the secret sauce to be disingenuous or purposefully ignorant. Which to me would mean they have an agenda. So I would advise that you ignore anyone that talks to that effect.

As far as differences go, they are obvious. XSX has a GPU compute advantage and PS5 has an IO speed advantage. No secret sauce there. I don't think anyone is dismissing or ignoring the disadvantage, but rather quantifying it and concluding that it wouldn't matter or make much of a difference. Running at 17% higher rez for 17% of the time in a world with reconstruction, variable resolutions and all other kinds of image gimmickry and with where the floor of these resolutions in question is something as high as 1900p/2052p... is not going to amount to a noticeable perceptible difference. 

I, however, believe most simply do not know/understand just what or he an IO speed advantage is beneficial because its benefits aren't portrayed in a language that is easily quantifiable. Basically, it's easier saying TFs is more than saying SSD can make games look and run better on the PS5.

Forget which YouTuber, but one of them explained the PS5 SSD in a TF kinda way that makes it easier to understand, though it's not the perfect example, yet gives a better idea than simply saying it's faster and better just cuz reasons.

The way they put it, was that the PS5 SSD is twice as fast as XBSX, or twice as much performance, on paper.

To apply that to the consoles TF's, that would be like saying PS5 is 10.3 TF, while XBSX would be 20.6 TF, on paper.

Just imagine what would be going on right now if that was the legit TF difference. Well that's basically the difference between the PS5 and XBSX SSD.

What matters now is how that SSD speed get's put to use. Just because you have more powerful hardware components, doesn't mean they automatically make the games as good as the paper specs suggest they should. GPU TF is no different. It depends on how the devs decide to divvy up the time and budget, along with what control each pub has over those devs.

These differences though are something you aren't likely to see for quite a while for either. Even earlier next gen exclusives won't come close to making full use of the extra performance each console has. Though when they do, that is really going to kick things up a notch.

Last edited by EricHiggin - on 31 March 2020

EricHiggin said:
Intrinsic said:

Nope. You are wrong. If you are talking about simply plugging in an SSD expansion, however, then you are right. But plugging in a faster SSD isn't going to happen and wouldn't even be allowed. Stuff lie that breaks an ecosystem. Devs would always build their games and engines around what's inside the hardware that everyone buys, and not what is for something that maybe 20% of the platforms user base would buy.

You take all the things that are similar, cancel them out and then focus on the things that are different. those are the things that would play into what advantages any platform will have. XSX also has mesh shading, which is basically mostly just geometry culling and being that they are programmable now, also geometry prioritization at a very early stage in the pipeline so sources aren't being wasted. This is also an example of "the things that are similar".

Both consoles have native hardware and/or methods thats designed allow them be "more efficient". And since they both have very similar things (albeit called different things) what they have becomes standard across both platforms and results in similar performance gains. Again, its what is different that counts.

I find anyone at this point saying anything about the secret sauce to be disingenuous or purposefully ignorant. Which to me would mean they have an agenda. So I would advise that you ignore anyone that talks to that effect.

As far as differences go, they are obvious. XSX has a GPU compute advantage and PS5 has an IO speed advantage. No secret sauce there. I don't think anyone is dismissing or ignoring the disadvantage, but rather quantifying it and concluding that it wouldn't matter or make much of a difference. Running at 17% higher rez for 17% of the time in a world with reconstruction, variable resolutions and all other kinds of image gimmickry and with where the floor of these resolutions in question is something as high as 1900p/2052p... is not going to amount to a noticeable perceptible difference. 

I, however, believe most simply do not know/understand just what or he an IO speed advantage is beneficial because its benefits aren't portrayed in a language that is easily quantifiable. Basically, it's easier saying TFs is more than saying SSD can make games look and run better on the PS5.

Forget which YouTuber, but one of them explained the PS5 SSD in a TF kinda way that makes it easier to understand, though it's not the perfect example, yet gives a better idea than simply saying it's faster and better just cuz reasons.

The way they put it, was that the PS5 SSD is twice as fast as XBSX, or twice as much performance, on paper.

To apply that to the consoles TF's, that would be like saying PS5 is 10.3 TF, while XBSX would be 20.6 TF, on paper.

Just imagine what would be going on right now if that was the legit TF difference. Well that's basically the difference between the PS5 and XBSX SSD.

What matters now is how that SSD speed get's put to use. Just because you have more powerful hardware components, doesn't mean they automatically make the games as good as the paper specs suggest they should. GPU TF is no different. It depends on how the devs decide to divvy up the time and budget, along with what control each pub has over those devs.

These differences though are something you aren't likely to see for quite a while for either. Even earlier next gen exclusives won't come close to making full use of the extra performance each console has. Though when they do, that is really going to kick things up a notch.

Regarding SSD speed, recently info popped up that Microsoft has allegedly the superior compression solution (BCPack) which is better optimized for game data or something and make the gap less relevant. How this all plays into overall performance in the end i don't know. It's definitely keeps things interesting and isn't as plain boring as PS4 vs. X1.



Hunting Season is done...