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Intrinsic said:
Snoopy said:

Correct me if I am wrong, but wouldn't we be able to upgrade the xbox SSD at any time for a faster one, taking the one small advantage PS5 hardware has over xbox?

Nope. You are wrong. If you are talking about simply plugging in an SSD expansion, however, then you are right. But plugging in a faster SSD isn't going to happen and wouldn't even be allowed. Stuff lie that breaks an ecosystem. Devs would always build their games and engines around what's inside the hardware that everyone buys, and not what is for something that maybe 20% of the platforms user base would buy.

KratosLives said:
It's going to come down to how big of a difference the ssd makes on the ps5, the increase in gpu speed, the io engines and overall architecture. But the thing is both systems use variable shading, and more importantly mesh shaders/primitve shaders, which will allow for huge worlds and detail while limiting costs, power usage. In terms of mesh shading, this is where ps5 might shine in exclusives due to the ssd. Even possibly in multiplats, in games with huge worlds, they can use the advantage of the ssd with mesh shading and free up resources to make up for the xbox advantage, which might go towards ray tracing or resolution.

You take all the things that are similar, cancel them out and then focus on the things that are different. those are the things that would play into what advantages any platform will have. XSX also has mesh shading, which is basically mostly just geometry culling and being that they are programmable now, also geometry prioritization at a very early stage in the pipeline so sources aren't being wasted. This is also an example of "the things that are similar".

Both consoles have native hardware and/or methods thats designed allow them be "more efficient". And since they both have very similar things (albeit called different things) what they have becomes standard across both platforms and results in similar performance gains. Again, its what is different that counts.

Zoombael said:

No difficulty at all. It seems you are not up to it. 

I'll ask you again: What is this secret sauce? Who is biased? You draw paralells where are none. You are saying that one advantage (on paper) is valid, whereas the other advantage (on paper) and Sonys approach is a non existent "secret sauce".

I find anyone at this point saying anything about the secret sauce to be disingenuous or purposefully ignorant. Which to me would mean they have an agenda. So I would advise that you ignore anyone that talks to that effect.

As far as differences go, they are obvious. XSX has a GPU compute advantage and PS5 has an IO speed advantage. No secret sauce there. I don't think anyone is dismissing or ignoring the disadvantage, but rather quantifying it and concluding that it wouldn't matter or make much of a difference. Running at 17% higher rez for 17% of the time in a world with reconstruction, variable resolutions and all other kinds of image gimmickry and with where the floor of these resolutions in question is something as high as 1900p/2052p... is not going to amount to a noticeable perceptible difference. 

I, however, believe most simply do not know/understand just what or he an IO speed advantage is beneficial because its benefits aren't portrayed in a language that is easily quantifiable. Basically, it's easier saying TFs is more than saying SSD can make games look and run better on the PS5.

Forget which YouTuber, but one of them explained the PS5 SSD in a TF kinda way that makes it easier to understand, though it's not the perfect example, yet gives a better idea than simply saying it's faster and better just cuz reasons.

The way they put it, was that the PS5 SSD is twice as fast as XBSX, or twice as much performance, on paper.

To apply that to the consoles TF's, that would be like saying PS5 is 10.3 TF, while XBSX would be 20.6 TF, on paper.

Just imagine what would be going on right now if that was the legit TF difference. Well that's basically the difference between the PS5 and XBSX SSD.

What matters now is how that SSD speed get's put to use. Just because you have more powerful hardware components, doesn't mean they automatically make the games as good as the paper specs suggest they should. GPU TF is no different. It depends on how the devs decide to divvy up the time and budget, along with what control each pub has over those devs.

These differences though are something you aren't likely to see for quite a while for either. Even earlier next gen exclusives won't come close to making full use of the extra performance each console has. Though when they do, that is really going to kick things up a notch.

Last edited by EricHiggin - on 31 March 2020

PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.