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Snoopy said:
KratosLives said:
although ps5 has a faster sdd, nearly double the gigs throughput, xbox has faster memory bandwidth and the 100 gb of data immidiately available. Will the faster memory of xboxSx offset the ssd advantage?

Correct me if I am wrong, but wouldn't we be able to upgrade the xbox SSD at any time for a faster one, taking the one small advantage PS5 hardware has over xbox?

Nope. You are wrong. If you are talking about simply plugging in an SSD expansion, however, then you are right. But plugging in a faster SSD isn't going to happen and wouldn't even be allowed. Stuff lie that breaks an ecosystem. Devs would always build their games and engines around what's inside the hardware that everyone buys, and not what is for something that maybe 20% of the platforms user base would buy.

KratosLives said:
It's going to come down to how big of a difference the ssd makes on the ps5, the increase in gpu speed, the io engines and overall architecture. But the thing is both systems use variable shading, and more importantly mesh shaders/primitve shaders, which will allow for huge worlds and detail while limiting costs, power usage. In terms of mesh shading, this is where ps5 might shine in exclusives due to the ssd. Even possibly in multiplats, in games with huge worlds, they can use the advantage of the ssd with mesh shading and free up resources to make up for the xbox advantage, which might go towards ray tracing or resolution.

You take all the things that are similar, cancel them out and then focus on the things that are different. those are the things that would play into what advantages any platform will have. XSX also has mesh shading, which is basically mostly just geometry culling and being that they are programmable now, also geometry prioritization at a very early stage in the pipeline so sources aren't being wasted. This is also an example of "the things that are similar".

Both consoles have native hardware and/or methods thats designed allow them be "more efficient". And since they both have very similar things (albeit called different things) what they have becomes standard across both platforms and results in similar performance gains. Again, its what is different that counts.

Zoombael said:
Hynad said:

You’re showing difficulties to keep up. Read the thread. It also helps to know what goes on in the forums in general.

No difficulty at all. It seems you are not up to it. 

I'll ask you again: What is this secret sauce? Who is biased? You draw paralells where are none. You are saying that one advantage (on paper) is valid, whereas the other advantage (on paper) and Sonys approach is a non existent "secret sauce".

I find anyone at this point saying anything about the secret sauce to be disingenuous or purposefully ignorant. Which to me would mean they have an agenda. So I would advise that you ignore anyone that talks to that effect.

As far as differences go, they are obvious. XSX has a GPU compute advantage and PS5 has an IO speed advantage. No secret sauce there. I don't think anyone is dismissing or ignoring the disadvantage, but rather quantifying it and concluding that it wouldn't matter or make much of a difference. Running at 17% higher rez for 17% of the time in a world with reconstruction, variable resolutions and all other kinds of image gimmickry and with where the floor of these resolutions in question is something as high as 1900p/2052p... is not going to amount to a noticeable perceptible difference. 

I, however, believe most simply do not know/understand just what or he an IO speed advantage is beneficial because its benefits aren't portrayed in a language that is easily quantifiable. Basically, it's easier saying TFs is more than saying SSD can make games look and run better on the PS5.