" According to a Polish insider Borys Niespielak, the main reason for Cyberpunk 2077 delay lies in current-gen consoles, which are reportedly not powerful enough to run the game properly.
Speaking in a podcast, Niespielak says that the original Xbox One console is not powerful enough to run the game properly and apparently, Cyberpunk 2077 performance on the console is "extremely unsatisfactory".
Borys' sources confirmed that if "this problem with Xbox has not been solved by January 2020, the release date must be postponed."
Now, we would suggest that you take these rumours with a grain of salt, just like any other unofficial info but it would not be the first time that consoles have caused problems to CD Projekt Red. You may remember that The Witcher 3: Wild Hunt received a pretty noticeable downgrade close to its release, and apparently, the reason for that was entirely due to consoles.
As for the source, over at Discord, Polish players are pretty confident in Borys Niespielak, who seems to be as renowned as Jason Schreier in Poland. Discord user Klawiaturodzierzca even translated the best bits from the podcast and you can check them out in the screenshot below:
In my opinion this is normal for multiplatform games because the games need to be design for all cross platform and optimize.
I do wander if CDPR are great at making games and optimizing games. It will be pure hell to other developer especially if they are making games for both Next gen and at the same time for current gen. Some sacrifice might happen if it's develop for both gen, either on next gen version or current gen version or probably both ended up bad and on top of that need a lot of times to optimize.
That's why developing exclusives on single platform and single gen is great for gamers and developer but bad for publisher.