Forums - Gaming Discussion - What makes Shadow of the Colossus so special?

Tagged games:

How much do you like SotC?

5/5 Best game ever 20 43.48%
 
4/5 Top 100 games of all time 19 41.30%
 
3/5 Really good game 1 2.17%
 
2/5 Quite average 4 8.70%
 
1/5 A bit annoying 1 2.17%
 
0/5 Total failure 1 2.17%
 
Total:46

So hey,

I have a topic regarding SotC. Pretty much the title but I want to give more information.

I was never owner of a Playstation. I have played a few games when I visited friends but mostly grew up with Nintendo.

So there were quite a lot of games I never layed hands on and SotC is one of them.

But it gets so much hype. I have seen many people here, on reddit and on my twitter praising the game to the heavens and celebrating another remaster of it.

So... why?

What I have seen of this game so far was a lot of empty landscapes that you traverse with a horse to kill a few bosses.

Is that the whole game or is there something i am missing? Or something i dont understand?

I am curious to know what you guys love so much about this game when it seems pretty shallow to me.‏

Last edited by Marth - on 30 January 2019

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Shadow of the Colossus was the only game I was able to play on my PS2 before it died strugling. Gameplay-wise, the game presents a decent challenge with each colossus, and armosphere-wise, the combination of the fantastic soundtrack and emptiness of the world fit really well.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

I've never played the game but I've been enthralled with it ever since I saw Matthewmatosis's video explaining why it's so great. For me I think the reason I've really been interested in it for so long is the meta-narrative(I don't know if it technically counts as one?) behind playing the game. The small details, such as the ability to fly using a bird or climb up to eat devil fruit, as well as the different theories about the game really accentuate the game world. I've tried looking for narrated Shadow of the Colossus fan theories just because i'm so entertained by the concept of the game, but unfortunately there isn't much narrated ones. I can't wait to play it for the first time!



Darwinianevolution said:
Shadow of the Colossus was the only game I was able to play on my PS2 before it died strugling. Gameplay-wise, the game presents a decent challenge with each colossus, and armosphere-wise, the combination of the fantastic soundtrack and emptiness of the world fit really well.

So the soundtrack is something i should listen to. Will do that. :)

Do the colossus have checkpoints when you climb them or do you start from the bottom when you fail? Ive seen that they are really big compared to the player.



German YouTuber and Streamer:
StarCraft and Fallout 4 currently.

Me trying to write reviews:
Octopath Traveler

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AngryLittleAlchemist said:
I've never played the game but I've been enthralled with it ever since I saw Matthewmatosis's video explaining why it's so great. For me I think the reason I've really been interested in it for so long is the meta-narrative(I don't know if it technically counts as one?) behind playing the game. The small details, such as the ability to fly using a bird or climb up to eat devil fruit, as well as the different theories about the game really accentuate the game world. I've tried looking for narrate Shadow of the Colossus fan theories just because i'm so entertained by the concept of the game, but unfortunately there isn't much narrated ones. I can't wait to play it for the first time!

Can you link me that video?

So there are mechanics i didnt know about.

Is there hidden lore or is a lot vague and unexplained so you can put up theories?



German YouTuber and Streamer:
StarCraft and Fallout 4 currently.

Me trying to write reviews:
Octopath Traveler

Amazon thread

Around the Network
Marth said:
Darwinianevolution said:
Shadow of the Colossus was the only game I was able to play on my PS2 before it died strugling. Gameplay-wise, the game presents a decent challenge with each colossus, and armosphere-wise, the combination of the fantastic soundtrack and emptiness of the world fit really well.

So the soundtrack is something i should listen to. Will do that. :)

Do the colossus have checkpoints when you climb them or do you start from the bottom when you fail? Ive seen that they are really big compared to the player.

You have to beat them in one go. Don't worry about dying much, the game allows you to recover your health many times, even in the harder fights.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Marth said:
AngryLittleAlchemist said:
I've never played the game but I've been enthralled with it ever since I saw Matthewmatosis's video explaining why it's so great. For me I think the reason I've really been interested in it for so long is the meta-narrative(I don't know if it technically counts as one?) behind playing the game. The small details, such as the ability to fly using a bird or climb up to eat devil fruit, as well as the different theories about the game really accentuate the game world. I've tried looking for narrate Shadow of the Colossus fan theories just because i'm so entertained by the concept of the game, but unfortunately there isn't much narrated ones. I can't wait to play it for the first time!

Can you link me that video?

So there are mechanics i didnt know about.

Is there hidden lore or is a lot vague and unexplained so you can put up theories?

I'm pretty sure the bird mechanic is just a novelty to be honest but I think that's part of why it's so cool - so much miniscule things are added to the world to make it feel alive.

If you can't stand analysis from a very sleepy narrator you might not like the video but anyway's here it is : https://www.youtube.com/watch?v=KOXFEBC509w

Yes, there is. The main narrative kind of obscures itself through symbolism.



It was branded as art from the get-go, so everybody had to like it regardless of its shoddy controls and framerate. Naturally, its improved re-releases had to be admired as well.

My favorite anecdote concerns a German video game magazine that gave the original release a rather generous score (77/100) despite the reviewers not being convinced that they were playing a good game, then years later they elevated SotC to one of the most important releases of the decade, likely due to peer pressure and a desire to fit in with everyone else.

If you are looking for games as art, then maybe this is something you'll like. The same holds true for everything else that is commonly said to be art.

EDIT: Added paragraphs. Quick Reply still not fixed.

Last edited by RolStoppable - on 01 February 2018

Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

Some of the reasons I love it so much:

Atmosphere - The contrast between long periods of calmly, lonely wandering around a generally deserted (but beautiful) landscape, and periods of intense fighting and heat-of-the-moment puzzle solving with the boss battles is incredible.

This is made all the more impactful thanks to a powerful score and the character development of the player-character (he changes gradually over the course of the game). The narrative on the whole is largely subtle and something you just do, which makes it more personal and compelling - it's not rammed down your throat in cliches or with oodles of dialogue like most videogame story-telling. 

Scale & the battles - The game is all about scale, from the absolutely enormous colossi to the size of the open world you traverse to get to them, so much about Shadow of the Colossus is BIG but not at all brash, in fact it's a very though-provoking game.

Most, but not all, of the battles are epic. They're puzzles within a game. Finding out how to defeat each one is often really tough and overcoming them feels like an amazing accomplishment (assuming you resist the urge to resort to a guide in your frustration). 

Personality - There are two key sets of personalities (and several minor ones) for me. The colossi, which I'll combine together for the purposes of this post. Most are not hostile - you're the belligerent one in most instances and you force them to defend themselves. Killing them is an emotional thing to do because they have personalities; it's kind of like killing a wild animal that you've grown to know somewhat (the battles are protracted and involve quite a lot of puzzle-solving), and the effect is magnified because they're all unique. When you hurt them you know you've hurt them; you hear, see it, and feel it.

The second personality is that of your companion horse, which most players develop a strange bond with over the course of the game. *SPOILER* His actions towards the end of the game are reminiscent of losing a pet, or those emotional stories of how pets sacrifice themselves for their owners, and what happens after that is even more emotional. It's one of just two times I've welled up playing a game *END SPOILER*

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Nothing is for everyone, however; if you don't enjoy it then fair enough, but I'd give a try, because if you do enjoy it then the experience will potentially live with you for the rest of your life. It's a very unique game.

Last edited by Machina - on 01 February 2018

I played the PS3 version, and while I can see the praise it got from everyone, I couldn't bring myself to get past the 3rd or 4th Colossus because I. just. DESPISE. the controls. It's been a while since I tried it, but the controls and camera were among the worst I've ever had. I wanted to like the game, I really did, but I just couldn't.



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