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Forums - Sony Discussion - At what level does the Vita become a success?

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Now that there has been another round of news for the Vita, including a $50 price cut and more indie game announcements, people are arguing whether the Vita can become a success.

My question is: "What exactly is success for the Vita?"

For 6 years, from 2005 to 2010, the PSP sold from about 9 to 14 million units a year. Not a bad sum, and the PSP was largely a success.

Does the Vita have to reach the same high standard? Bear in mind it only sold 3.6 million last year, and is under 1.4 million in 2013 so far.

Could a lower bar like, say, 7 to 10 million a year for a few years be enough to make it a sucessful platform? Should it aim lower?

Does the very fact that the Vita is still on the market make it a success?

Does it have to beat the 3DS?

Is it enough to be sucessful in only one or a couple of markets?

Does being profitable make it a success?

 

I'm asking this because, from where I'm standing, I don't understand some of the optimism around the platform. I suppose that the Vita can succeed, but I'd like to know what that means before arguing the point.



Love and tolerate.

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With how bad it started i say 50 million. Though i don think it will make it to 30.



Super Saiyan 2



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

I guess when it becomes a viable platform for developers and they can profit from their games. It doesn't have to beat the 3DS or anything like that.



Levels of success.
Baseline I would say if it stays on the market and if Sony feel bothered to make a successor.



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At this point, making some healthy profits and building a decent sized, attractive and active userbase would make it a "success" in my book. I don't think it's realistic to put the bar that much higher.



Every day that it doesn't die is a small success in my book.



It is a success if it makes a profit.



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It's already a success, ....in our hearts.



Every level.



Before the PS3 everyone was nice to me :(