Forums - Nintendo Discussion - So, megaflop GTA: CW for DS reached 1M

"terrible for a GTA game and considering the userbase, not that incredible"

Did you look at the sales for the GTA games before III? They were terrible as well considering the userbase for the PS1.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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ClaudeLv250 said:
Ail said:
ClaudeLv250 said:
Ail said:
ClaudeLv250 said:
bmmb1 said:
ClaudeLv250 said:
I just heard the sound of a thousand cattle running in the opposite direction as quickly as possible.

Oh, what was that? Those were the cowards too afraid to eat crow, preferring to run away or disappear entirely instead of own up to their own words? What a surprise!

No, they just move the goal posts. So, by moving the goalposts, it's still a megaflop.

It's a moral victory, but no one on the side that cried "flop" will admit it. They'll continue calling it a GTA game as though everything in it is normal (e.g. the top down view - btw, I wonder how a top down view GTA would do on the consoles?), while in the same breath make excuses for the PSP version that flopped in comparison - yes, smaller user base on the PSP, but not THAT much smaller, and supposedly more "hardcore" userbase than the DS userbase...

The goalposts moved so fast that I got whiplash. When sales came in they said that it would never hit a million and had no business on the DS. The PSP version flopped on its ass and the DS version hits and million and now all of a sudden the SDF is screaming "but only 1 million," after saying it wouldn't hit it in the first place. The install base argument is being lobbed at the DS but not the PSP which managed to sell several milion copies of previous GTA games.

Hypocrisy must be a powerful motivator.

Not really.

GTA is the franchise that has been keeping TakeTwo afloat for the last 10 years.

You really think GTA DS helped to do that ?

 

GTA4 didn't even do that considering that Take Two is hanging by a thread. And that thread is called Carnival Games.

 

Yes because Carnival games is the huge franchise that they will be able to keep on declining for the next 10 years.........

In your dreams maybe....

I know it burns you up that Carnival Games has become more relevant than GTA but on the bright side, at least CG sales keep TT around long enough for Rockstar to put out another GTA or two.

 

Seeing how Carnival Games sells at 20$ a piece or less and the game has sold 500k units in the last year I guess that means TakeTwo have drastically reduced their development budget...........

That's what, 20% of the revenue GTA brought in the last year ? Less ? ( 1 million PS3 copies, 1 millions 360 copies in last 50 weeks + 2x DLCs..)

 

 

 

 

 



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

leatherhat said:
LordTheNightKnight said:
leatherhat said:
LordTheNightKnight said:
Install base does not magically make niche games into mainstream.

Full 3D GTA is mainstream, not top down. Compare sales of the top down GTA games, and then you can see how well this game did.

I said that same thing earlier in the thread, but people don't seem to want to accept that. All you have to do is compare its 3d handheld outings (Vice city stories and liberty city stories) to its top down (Chinatown wars on DS and psp, and the gameboy advance version) to see that its the perspective and not the console that dictates sales. 

Heck, some think Madworld is supposed to be a huge hit, as though brawlers with atypical art styles are a big genre. If compared to other brawlers, like Godhand and Spyborgs, it is doing exceptionally well.

This generation has given people unrealistic expectations for how games need to perform. A lot of people think most games are flops if they don't sell at least 2 or 3 million copies but thats just the furthest thing from the truth. You have to look at so many factors (genre, developer, advertising, first or third party, new IP or established) to determine a game's success. I wish more people would use their head and realize that even a high budget handheld title is still going to cost very little to make, and anything over 500,000 copies sold is most likely a success. Those numbers are raised a bit for consoles, but people complaining that a game that sells 1.8 million probably lost money are just ignorant. 

I've been maintaining that as well.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
"terrible for a GTA game and considering the userbase, not that incredible"

Did you look at the sales for the GTA games before III? They were terrible as well considering the userbase for the PS1.

GTA 1 sold 2.3 Million

GTA 2 sold 3.4 Million

Both sold more, on less userbase. So what's the excuse now?



1 mill is horrible for GTA.



Not a 360 fanboy, just a PS3 fanboy hater that likes putting them in their place ^.^

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Its not fair to compare GTACW to the console GTAs. Remember, GTA only became a big franchise once it went 3D. The first GTA only sold a million copies, and it appeared on bothe the PSone and the PC.



Love and tolerate.

Carl2291 said:
atma998 said:
Carl2291 said:

Yes. And what's your point? The PS2 has 115 2 Million sellers, the DS has 101 1 Million sellers.

And Final Fantasy sold more on PS3 because of Japan Exclusivity, and the majority of people who wanted the game already having a PS3 due to it being "exclusive" until E3 08. Add into that the PS3 version being the superior version... And you get more sales on PS3.

Yeah sure comparing a system selling software during ten years to a system selling software during only 5 years. Nice job!

And like I said before... now you can compare software sales between a handheld and a home console, but when you are saying that the DS will become (very soon) the best selling gaming system, there is people claiming that you can't compare a handheld to a home console.

As for FFXIII, you said it all, the game was exlusive in Japan and didnt sell as much as FFX or FFXII did. I guess the userbase does play a role after all.

1. Great damage control

2. So? This is about software sales, not hardware. He pulled the Wii into the comparison so i proved him wrong with the mighty PS2.

3. Nope. Not really. Poor reception to the game itself for changing stuff and being "linear" would have caused that. As Yakuza would prove my point again, with Yakuza 4 being the fastest selling in the series, faster than the PS2 Yakuza Now could you stay on topic please, and not make this into a FF discussion. This is about how GTA:CW has underperformed compared to every other GTA game. Thanks.

1. No, just pointed a simple fact. Something that you won't be able to deny.

2. This was damage control.

3. Back on topic, If you want to make comparison then compare GTA:CW(DS) to GTA:CW(PSP) because it's just the common sense to do that (same genre, both released on handheld). Otherwise you won't be taken seriously here.



Carl2291 said:
LordTheNightKnight said:
"terrible for a GTA game and considering the userbase, not that incredible"

Did you look at the sales for the GTA games before III? They were terrible as well considering the userbase for the PS1.

GTA 1 sold 2.3 Million

GTA 2 sold 3.4 Million

Both sold more, on less userbase. So what's the excuse now?

This even was before the series became so popular....



I don't think you can really compare the game against anything. You can't compare it to the console games because of the perspective change and you can't compare it to the psp game because it's a late port with features removed and the full sales figures for it are not known.



Oh noez, Nintendo iz d0med!



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