Jaicee said:
I suspect that the matter is very much one of a person's age at this point. People under the age of 25 today I would bet are more likely to be familiar with Aloy than with Lara Croft. Those are, statistically and historically speaking, the people who will still be gamers 10 and 15 years from now. That's not to say Lara Croft has become less relevant by any means. On the contrary, all installments of the last decade's new Tomb Raider trilogy have bested the same franchise's previous sales record, which was set by Tomb Raider II from 1997, and this math suggests that Lara has indeed generationally expanded her audience beyond the traditional pool of 7 million or so long-term loyalists with this new trilogy. But for a new heroine-centric IP to best the top-selling Tomb Raider entry in fewer years on the market despite availability on fewer platforms is objectively a development of historic significance. That's the essential thing I'm noting here. |
If young people *really* are more familiar with Aloy than Lara Croft and if they really still are in 10 to 15 years, then you will have a point. But at this point it is all speculation. Horizon Zero Dawn is a successful commercial product. But many successful commercial products have come and gone without leaving a bigger cultural imprint. To judge that we need to see into the future, and I at least can't.
The thing I am conflicting with is the term "cultural icon", because that term to me has a much deeper meaning than one fleeting successful product. I have no problem whatsoever to note the success of this game, 20M isn't something a lot of games achieve.







