IcaroRibeiro said:
Mnementh said:
(1) I'm not talking about this thread, but the argument is brought up on Twitter and Youtube often by persons not caring about Switch or Metroid in the slightest. (2) The whole argument is based somehow on the idea, that 2D is somehow cheaper or something. But the reality is, 2D gameplay and 3D gameplay are just two different genres. New Super Mario Bros and NSMB Wii sold about 30 million copies, because the 3D Mario releases before just aren't the same. Nintendo then milked it to death so sales fell. The situation for Metroid is similar now. There was no 2D Metroid in nearly two decades, just Metroid games in a different genre (Metroid Prime). These are not the same genres, as Mario Odyssey and Mario Kart are not the same genre. The idea that 2D is bizarre, but explainable, as many publishers over the last years pushed the idea that graphical fidelity is innovation, because they lacked ideas in gameplay innovation. But the reality is, that 2D games are valid and distinct to 3D games. And similar to 3D games you can make simple and cheap ones or polished and expensive ones. So the idea that a game is not worth full price because of 2D is broken. I would say that a fully 3D game like Skyward Sword has a much harder way to explain the pricepoint than Metroid Dread. Because it doesn't add much. It is the same game. Every instance of FIFA makes incremental changes and new roster, but besides is the same game. And EA ask for full price and microtransactions on top. Metroid Dread is completely new game and looks quite polished. Full price for that is fine. |
1) Oh, ok then 2) 2D are cheaper to produce, but that's not the point. The point is the perceiving value of a 3D game is overall higher than a 2D game, you can bring the 2-3 Nintendo games the are exception to this rule, but it doesn't change the overall market perception that 3D games are the true blockbusters in the industry. Maybe for you 2D game worth the same as 3D games, but I assure you not everyone share this view. |
The perceived value is prceived differently by people. I am wary of devs that point out their super duper shiny models and lots of polygons, that is often a sign of shitty production as if the devs perceive their polygons as the most important thing, that usually means the areas that are actually important are neglected. As I am not a fan of metroidvania or platformers in general, let me show an example closer to my heart: looking at it Child of Light has a much higher value than this 'I kill Chaos' shit Square showed off a few days ago. Hell, Octopath Traveler has much higher value, and now that I think about it, the same shit about the 2DHD-style makes it not worth full price was already pulled for Octopath.
Nope, a game isn't automatically worth more if it switches from 2D to 3D or less if it is the other way around.
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