potato_hamster said:
Who says a device needs to have physical games, especially if they're going to be prohibitively expensive? If the Switch never contained a cartridge slot, or a touch screen (because it's practically unused by most developers), and had an internal capacity of, say 256 GB then *poof* this problem doesn't exist. If you don't like a lack of physical media, create a "cartridge" that contains a unique identifier that needs to be scanned by the system in order to be downloaded and played, and allow players to tie these codes to their account. Any time the "cartridge" is scanned and linked to another switch, the game becomes disabled on your Switch until it's scanned again to prevent piracy. |
Physical distribution and representation in shops is still big.
And your idea with the id is basically pretty similar to the games releasing with additional downloads needed, which already happens. But still there is an upside to be offline and play the game. I bought the Switch on release for one reason only: I didn't wanted to wait to play Zelda, because it built up as an extraordinary game (and it was) and I was away for that weekend, so I picked up my Switch on friday and later in the train I started up Zelda for the first time. Impossible, if I had to download the game first.







