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fatslob-:O said:
Mnementh said:

This is mostly right. I agree that western high-level AAA-productions are also unlikely in the future. But mid-tier and smaller games are possible. And Switch is targeted by games usually not on console. It gets a lot of mobile ports. Also a lot of stuff usually on PC makes it's way to Switch, because of the possible mobility the game gains and because of multiple input-methods. The input-methods are the reason for Civilization as a bigger example of one such game. I think Switch can and will thrive on these games, different genres and games than the usual western mostly action and shooter AAA-games.

Switch is also missing out on quite a few big Japanese third party AAA games too but that's the price big projects pay in general. Bigger projects will inevitably have more technical debt making it harder to improve them while smaller projects will have less of it therefore Switch becomes an easier target for the latter ... 

Yeah, agree, bigger projects are more difficult.

Also a point I forgot earlier is the different userbase of Switch. In the comparisons it's visible, that shooters like Doom and Wolfenstein are selling pretty bad compared to the sales on other platforms. Other genres are better. Platformers for instance do really well on Switch, both Sonic Forces and Sonic Mania even outsell the PS4 version. As usual big console releases are often action or shooter, I also see a problem in sales. But other platforms like PC have also different genres pretty big. For this point I look forward to see the sales of Civilization on Switch. I have no idea if that will sell good or bad.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

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