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KLAMarine said:
pokoko said:

It loads while you play so there are no loading screens.  I suppose it could lead to lag if a system can't handle that.

I see. Wonder if they'll be able to pull it off on Switch.

Thanks for the info!

The streaming aspect looks not really as a problem to me. Switch only has 4GB RAM compared to the 8GB of the competition, but that is solvable with reducing assets (lower resolution textures, lower polycount, lower viewdistance), things that have to be done probably in any case to make it runnable. Or to fit onto the cartridge, which seems to be the biggest problem so far for developers. And I think cartridge may be of similar speed as the HDD, at least I hope so, it would be a mojor fuckup of Nintendo if not. So the streaming aspect should be solvable. If they can fit the game onto the cartridge is as usual the bigger question.



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