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TheMisterManGuy said:

Shiken said: 

So you seem to have it wrong.  A game can cater to both, but most WiiU games did not.  The question is not if it has games that only appeal to core gamers, but if it has games that are core enough to attract them.  That is the difference, and Nintendo's focus is clearly more core this time around.

Yeah, I don't really buy that. While it is true that games can be for both casual and hardcore gamers, I'd say it's more the case of Nintendo doing a better job balancing for different skill levels this time. That doesn't mean they're mostly focusing on hardcore gamers though. Come on, your going to sit here and tell me that the decision to make 2 candy-colored detachable motion controllers that can be shared for multiplayer or cardboard construction toys for children weren't made with casual gamers in mind? 

Yeah, I agree with this. In my opinion the difference is, that with WiiU they tried to make their games for everyones, while with Switch they make games to specific groups, but the system includes games for different groups and is versatile enough in design to work more or less for each of these groups. Case in point are the Joycons. Detached single Joycon works as a Wiimote, but both on the grip work like a classic controller. Connected to the Switch itself, it works for mobile use. So the Joycons are designed for three use-cases (looking at Labo even more), which are designed for different groups of users. WiiU-gamepad was more one control-scheme to rule them all, and worked very mediore in that.

Last edited by Mnementh - on 10 August 2018

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