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DonFerrari said:
Mnementh said:
That alone isn't enough. A dev has only so much resources and has to decide which projects the resources are used for. A port to Switch can be prioritized low, even if it is profitable (which is most likely for most of the ports).
Also I don't see where you take your assumption Switch sell considerably less than XBox One. I showed here already, that existing multiplats sell about as well on Switch as on Xbox One (17 sell better on Switch, 15 better on XB1): http://gamrconnect.vgchartz.com/post.php?id=8833537
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Yep I agree that just "profiting" isn't enough. It need to profit enough to be a good choice against other uses of that invesment (like make DLCs).
Your evidence is on a very small sample of titles choosen to go to Switch because they would do good there. Or do you think if every single game was ported to Switch they would tie in sales with X1?
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I present only data, not a theory. And we don't have more data-points, because these are the ported games. If more games go multiplat between the three (like Wolfenstein, Bomberman, Minecraft, FIFA 19 and so on) we have more data-points to see in which direction this develops.
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