Mnementh on 03 January 2018
caffeinade said:
Mnementh said:
Some examples that come to mind:
game |
announcement |
release |
sales |
Duke Nukem Forever |
1997 |
2011 (14 years later!) |
> 2M |
Final Fantasy XV (originally versus XIII) |
2006 |
2016 (10 years later) |
> 6.5M |
The Last Guardian (project Trico) |
2008 |
2016 (8 years later) |
> 1.2M |
Zelda: Breath of the Wild |
2013 |
2017 (4 years later) |
> 5.6M so far |
Star Citizen |
2012 |
? (no firm release date yet) |
not released yet |
Seems the sales are mostly fine.
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Add Team Fortress 2 to that list. Announced in 1998 and released in 2007. I don't have firm numbers for it, since it is F2P. 44 million owners on Steam, and updates over ten years after release: is a success to me. The game also came out on the Xbox 360 and PS3 via The Orange Box. http://steamspy.com/app/440
Star Citizen has "sold" over 1.9 million units (1.9 million backers) as of right now. Almost 176 million USD raised via crowd funding. https://robertsspaceindustries.com/funding-goals
Also still in development: Dwarf Fortress, has been in development for over 15 years now. No release date is in sight.
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Thanks for the hints. I see Dwarf Fortress different, as it is free (not free to play). As it is not sold there is no need for the devs to set the magical 1.0. You can see similar effects on many Open Source Projects, that need long time to reach 1.0, although they are long time already usable and used.
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