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caffeinade said:
Mnementh said:

Some examples that come to mind:

game announcement release sales
Duke Nukem Forever 1997 2011 (14 years later!) > 2M
Final Fantasy XV (originally versus XIII) 2006 2016 (10 years later) > 6.5M
The Last Guardian (project Trico) 2008 2016 (8 years later) > 1.2M
Zelda: Breath of the Wild 2013 2017 (4 years later) > 5.6M so far
Star Citizen 2012 ? (no firm release date yet) not released yet

Seems the sales are mostly fine.

Add Team Fortress 2 to that list.
Announced in 1998 and released in 2007.
I don't have firm numbers for it, since it is F2P.
44 million owners on Steam, and updates over ten years after release: is a success to me.
The game also came out on the Xbox 360 and PS3 via The Orange Box.

Star Citizen has "sold" over 1.9 million units (1.9 million backers) as of right now.
Almost 176 million USD raised via crowd funding.

Also still in development:
Dwarf Fortress, has been in development for over 15 years now.
No release date is in sight.

Thanks for the hints. I see Dwarf Fortress different, as it is free (not free to play). As it is not sold there is no need for the devs to set the magical 1.0. You can see similar effects on many Open Source Projects, that need long time to reach 1.0, although they are long time already usable and used.

3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020

10 years greatest game event!

bets: [peak year], [1], [2], [3], [4]