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The_Liquid_Laser said:
Lonely_Dolphin said:

The very post you quoted already answered that question, though I suppose I should've added that the best killer app a system can have is no singular game alone but a vast and diverse library with many different games to suit the many different tastes of gamers.

This is really the root of why we disagree.  I think that killer apps are a lot more important than you do.  A vast and diverse library is certainly important, but how does one get that?  A killer app released during the console's first year or so leads 3rd parties to want to make games for the console.  The killer app builds sales momentum, and then the other games keep the sales momentum going.

The distinction is important too, because you want a killer app early on to make money on the vast and diverse library later in the lifecycle.



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