curl-6 said:
In layman's terms, the Tegra X1 in the Switch is around 2-3 times more capable than the Wii U's Latte GPU, while the Switch has 3GB of RAM available to games compared with 1GB on Wii U. As a point of comparison, let's look at FAST Racing Neo, one of the most technically advanced games on both Wii U and Switch. On Wii U it uses a reconstructed 720p resolution where some elements are rendered at half-res, or just 640x720. On Switch it runs at 900p-1080p with no reconstruction, a very substantial increase in pixel throughput. Then on top of that it has a more stable 60fps on Switch and improved lighting effects as well. |
As you helpfully explained, games are scalable. So I'm pretty sure most games are possible on WiiU, just with reduced details. Especially resolution offers a lot of scaling. The reason Switch is getting Doom isn't power, it is success of the device.







