Acevil said:
Light is for Awakening Fans Dark seems to be designed for the old Fire Emblem fans, from how they were describing the two. From the Wiki: The Hoshido path will have a traversable map similar to Awakening, Sacred Stones, and Gaiden. The player can level up characters outside of the storyline chapters by paying a fee to initiate a Skirmish, similar to using a Reeking Box. Like Awakening, map victory conditions will mostly be either rout the enemy or defeat the boss. The Nohr path will be more structured, having no external battles outside of the storyline chapters much like most previous Fire Emblem titles. Experience and funds are much more limited and more victory conditions will be present such as defending a base, breaking through the enemy lines, and turn restrictions for certain maps.
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Thanks for this info, it really sounds great to have two very different games.







